Console Shock Podcast 127: Saving Saturn episode artwork

EPISODE · Mar 22, 2024 · 1H 3M

Console Shock Podcast 127: Saving Saturn

from Console Shock, Retro and Modern Gaming Chat. · host trevor and stuart

Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week, Trev and Stu try to leap (in a quantum way) into the minds of Sega's decision-makers during the Saturn era. We try to work out what we could have done differently to change the fate of the 32-bit machine, and give it a fighting chance against the mighty PlayStation! Could we create a timeline where the Saturn was actually a worldwide success? Listen on to find out.... - Can you complete Starfield (AKA "Spacerim") without building anything? - Were Nintendo justified shutting down the Yuzu Switch emulator? - The Saturns high launch price instantly putting Saturn on the back foot. - Abstract marketing and adverts failing to showcase the system. - Improving the Saturns launch game lineup. - Did the lack of Sonic on the Saturn really harm its potential? - The legendary programming difficulty of the Saturn. - The failure of the Mega CD and 32X systems killing consumer confidence in Sega hardware. Check out Trev and Al's other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music - Quantum Leap Theme (Season 5 Version) - TV Series - Composer(s): Mike Post

Episode metadata supplied by the publisher feed · Published Mar 22, 2024

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Console Shock Podcast 127: Saving Saturn

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This episode was published on March 22, 2024.

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