Create virtual reality inside of virtual reality with Jono Forbes episode artwork

EPISODE · Nov 26, 2014 · 1H 26M

Create virtual reality inside of virtual reality with Jono Forbes

from EnterVR · host EnterVR

Hello listeners! On today's show I speak with Jono Forbes from Defective Studios. Jono is working on an application called VRMT which allows you to create vr inside vr. Here is a preview of some of the things we talked about. 1:00 Intro and how VRMT works. 2:00 The inspiration for the interface. 4:50 The intended audience for his creation tool/game. 6:47 What's the point of being inside vr to create vr? 10:00 The ultimate vision for VRMT. 13:40 Working with Unity. 15:00 Learning about Jono's background. 16:40 The hardest part about making games. 22:20 Why VR? 25:30 Trying out Dk1 for the first time. 28:00 Redesigning interfaces from the ground up for VR. 29:00 Learning new lessons and knowing what works for VR. Testing out sim sickness. 31:00 What motivates Jono to get involved in VR. 34:00 How to make money in VR. 37:00 What input will look like when creating vr inside vr. 43:30 How to foster a community around your vr experience. 45:00 What does VRMT stand for? 48:30 5 favorite games of all time. 51:00 Ideal game to relive in vr 52:00 Playing the new Monument valley. 54:00 What will pc, mobile and console gaming look like 10 years from now. 57:00 The 10 year view of mobile, console and pc VR platforms. 59 The physical limitations of a fully mobile computing device/ecosystem for all of humanity. 1:02:00 The Boston area VR community progress. 1:04:00 Reactions of friends and family to Jono's vr passion. 1:06:00 Discussion on the Southpark vr episode. (spoiler Alert) (It makes sense for Southpark to happen inside a vr simulation because that's how Kenny can always keep dying and how all this crazy shit can go down. The Southpark universe is a computer simulation playing out the most absurd and impossible routes the universe can set off in.) 1:10:45 Making all VR creation software inter operable. 1:30:00 Nailing the interface that will justify the utilization of inside vr creation tools. 1:15:00 Speculation as to what will be the Oculus input solution. 1:17:00 What is the best/worst case scenario if Oculus releases the Rift without an input device. 1:20:00 Bring back the Nintendo Power glove. 1:22:00 The MYO armband is a brain reading device. 1:24:00 Closing thoughts and how to stay in touch. Thanks again to Jono for being a true scholar and gentleman of virtual reality and thank you for listening! Here are some links to help you keep in touch or follow what Jono is doing: https://twitter.com/jonoforbes https://twitter.com/defectivegames http://www.defectivestudios.com/ http://jonoforbes.com/blog/

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