Creating a Soulslike Under the Sea with Another Crab's Treasure episode artwork

EPISODE · Aug 26, 2024 · 57 MIN

Creating a Soulslike Under the Sea with Another Crab's Treasure

from Game Maker's Notebook · host The Academy of Interactive Arts & Sciences

This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

Episode metadata supplied by the publisher feed · Published Aug 26, 2024

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Creating a Soulslike Under the Sea with Another Crab's Treasure

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