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Creating City Blocks - Part 17 episode artwork

EPISODE · Jan 13, 2014 · 5 MIN

Creating City Blocks - Part 17

from 3ds Max Learning Channel · host Autodesk

In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.

Episode metadata supplied by the publisher feed · Published Jan 13, 2014

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Creating City Blocks - Part 17

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