Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew episode artwork

EPISODE · Nov 26, 2014 · 1H 8M

Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew

from EnterVR · host EnterVR

Hello listeners! On today's show I speak with James Andrew from Pixelrouter. Here is a preview of some of the cool things we talked about: 33 Intro - Comic Con Rhode Island and Gamestop 3:30 Experiencing Zone 5:00 Innovating with player scores to improve experiencing. 7:00 My score has now been beaten by James Andrew himself with 165,000 points. 10:40 Balancing out game mechanics to make the game fair and fun. 13:20 Generating the game in real time. 15:52 Diversifying game environments by taking inspiration from music. 17:51 The goals for the soundtrack of the game. 18:40 A music video, comic book and arcade experience merge powers to form ZONE. 20:00 How many hours of game play can you 21:00 What will make vr experiences good? Will it be mostly content or hardware? 24:00 How do you know how much to charge for vr experiences? 26:30 Setting up Zone tournaments. What does Gamestop have to gain from backing VR? 29:00 What will influence adoption rate the most? 31:00 Reactions to Zone 32:00 Showing Zone to a more mature generation. 33:40 The ideal input device for Zone. 37:00 The Story behind Zone. 39:00 How many levels to expect on the first release. The reasoning behind the monetization model. 41:30 DJ-ing VR in real time so people can play competitive multiplayer tournaments together. 47:00 The trouble with major league gaming and how Zone plans on solving it. 47:50 How to get things done and managing multiple. Come help out with Zone. Get in touch with James. 49:00 Getting Zone working on Gear VR. 50:20 The profits potential of the desktop platform for virtual reality. 52:00 Are Nintendo and Microsoft paying attention 52:20 The influence of patents on the 53:30 Any concerns of addiction to Zone? 56:30 What is the worst thing you can do with VR? 58:00 Zone Arena in the works. 59:54 What would an ideal relationship with the platforms makers look like? 1:02:20 Will the first wave of vr content become an actual wave or a trickle. Sony's competitive advantage in the VR market. 1:04:00 The rise of VR arcades. 1:06:00 Will there be a public demo of Zone? 1:07 Closing thoughts and how to stay in touch. Thanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch with the links below: https://twitter.com/pixelrouter http://pixelrouter.com/ https://www.youtube.com/watch?v=m45qzLYpvX0 https://www.youtube.com/watch?v=AuijxHh1q68 https://soundcloud.com/entervr/rift-wars-is-like-being-inside

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Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew

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