EPISODE · Jun 7, 2024
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark
As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music. He also shares a bit about how he uses his DAW (digital audio workstation) to capture sounds and convert them into melody and beats. Also featured in this episode: memes, rhythm games, and three seconds of terrible beatboxing.Creative Process & Workflow for MusicAudioIzotope RX 11 (audio repair toolkit)XO by XLN Audio2 MelloNot in the Groove (game)Sideshow Bob Stepping On Rakes Compilation - Cartoon Vids, YouTubeRolling Sampler777 - RoughSketch, YouTube"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's razor, Wikipedia
What this episode covers
As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music. He also shares a bit about how he uses his DAW (digital audio workstation) to capture sounds and convert them into melody and beats. Also featured in this episode: memes, rhythm games, and three seconds of terrible beatboxing.Creative Process & Workflow for MusicAudioIzotope RX 11 (audio repair toolkit)XO by XLN Audio2 MelloNot in the Groove (game)Sideshow Bob Stepping On Rakes Compilation - Cartoon Vids, YouTubeRolling Sampler777 - RoughSketch, YouTube"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's razor, Wikipedia
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Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
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