ctx vector desktop - rasterizing as late as possible (lgm2026) episode artwork

EPISODE · Apr 22, 2026 · 23 MIN

ctx vector desktop - rasterizing as late as possible (lgm2026)

from Chaos Computer Club - recent events feed (low quality) · host Øyvind Kolås

What becomes possible with a graphics stack/compositor that works with vectors, rather than pixels? - and what does it take to make it possible? Helping figuring out this - is a goal of the ctx terminal emulator with its vector graphics extension. The terminal is the main driver and testing ground for development of ctx. A low resource vector graphics library with event handling abstractions on top of a vector protocol with a performant software renderer. There is low level integrations ranging from microcontroller displays through linux framebuffer and SDL3 as well as interactive vector graphics user interfaces over full duplex text connections. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm-2026/talk/XLDYWQ/

What becomes possible with a graphics stack/compositor that works with vectors, rather than pixels? - and what does it take to make it possible? Helping figuring out this - is a goal of the ctx terminal emulator with its vector graphics extension. The terminal is the main driver and testing ground for development of ctx. A low resource vector graphics library with event handling abstractions on top of a vector protocol with a performant software renderer. There is low level integrations ranging from microcontroller displays through linux framebuffer and SDL3 as well as interactive vector graphics user interfaces over full duplex text connections. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm-2026/talk/XLDYWQ/

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ctx vector desktop - rasterizing as late as possible (lgm2026)

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This episode was published on April 22, 2026.

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What becomes possible with a graphics stack/compositor that works with vectors, rather than pixels? - and what does it take to make it possible? Helping figuring out this - is a goal of the ctx terminal emulator with its vector graphics...

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