CULT OF THE LAMB developers Julian & Will share the secrets of building their roguelite cult simulator episode artwork

EPISODE · Aug 9, 2022 · 31 MIN

CULT OF THE LAMB developers Julian & Will share the secrets of building their roguelite cult simulator

from Lightmap - Conversations with video game creators · host SIFTER

CULT OF THE LAMB is really two different games in one, a town builder and a dungeon crawler, but they've been welded together using arcane magics by the creative team at Massive Monster (THE ADVENTURE PALS, NEVER GIVE UP) into an experience that keeps you busy. Julian Wilton, Creative Director and Will Mesilane, UI Developer share the secrets hidden in this world, what it took to build this cult management game and what they are most proud of in this exclusive interview. SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER. Join the SIFTER Discord to be part of the conversation Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORESupport the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published Aug 9, 2022

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CULT OF THE LAMB developers Julian & Will share the secrets of building their roguelite cult simulator

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