D&D Alignment: The Good, the Bad and the Ugly for Your TTRPG Campaigns — RPG MythBusters episode artwork

EPISODE · May 9, 2021 · 1H 33M

D&D Alignment: The Good, the Bad and the Ugly for Your TTRPG Campaigns — RPG MythBusters

from 3 Wise DMs

“Alignment doesn’t matter!” We’ve heard it all over the place, but alignment has been a part of D&D — and most RPGs in some form — for decades. And it’s been played differently through every edition. Is it worth your time? Does it make things worse instead of better? Does it have any benefits players today are overlooking?Once upon a time, violating alignment could cost a character a level, which meant acting against alignment lead to fighters forgetting how to swing a sword as well. It got kind of weird, and many modern RPGs, including D&D 5E, have de-emphasized alignment since then in the name of player fun. But in other ways, the 9-box D&D alignment grid can be a very useful roleplaying tool. And doesn’t it make sense for Paladins and Clerics to lose some kind of power when not acting within the tenets of their deities? In this episode, Thorin, Tony and Dave talk about what they really think about alignment in TTRPGs, including how they use it in their games to define characters but not controlling them.2:00 A brief history of D&D alignment and what we think about the iconic 9-box, law/chaos X good/evil system 7:00 Who decides what these alignments even mean DM, player, other players?9:00 Should alignments be relative to the world or the character’s internal POV?12:00 Would the 3 Wise DMs (and most modern people) be Lawful Good?13:00 Alignment is more useful for defining how a character feels about the world or culture than defining the world or culture15:00 How lawful, neutral and chaotic characters feel about the rules and society18:00 The DM Trap: Don’t get caught up in “enforcing” PC alignment21:00 How mechanics interact with good and evil in D&D 5E24:00 How do you define “good” and “evil” in a D&D campaign?27:00 Captain America and making decisions by prioritizing one side of alignment over the other30:00 “How is this OK from your character’s POV?” An approach to DMing player character alignments (and the Deck of Many Things Debacle)38:00 D&D’s 5E power balancing and how it impacts play41:00 Cons and pros (but mostly cons) of Paladins needing to be Lawful Good in old school D&D47:00 Don’t be a line judge, but do get player buy-in on how alignment, gods and patrons work50:00 Why alignment should matter53:00 9 stories about burning a village down: The alignments in action 58:00 Alignment subjectivity vs. character decisions and problem-solving63:00 Beyond alignment: Things more important to characters than their alignment68:00 Alignment and god-like tentacle monsters73:00 Use alignment as a hook, just don’t force it76:00 Ultimately, it doesn’t matter what alignment the DM thinks an action is because the PC’s point of view should define it82:00 Final thoughts90:00 “Alignment isn’t important” — Myth busted, plausible or true?

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D&D Alignment: The Good, the Bad and the Ugly for Your TTRPG Campaigns — RPG MythBusters

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This episode is 1 hour and 33 minutes long.

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This episode was published on May 9, 2021.

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“Alignment doesn’t matter!” We’ve heard it all over the place, but alignment has been a part of D&D — and most RPGs in some form — for decades. And it’s been played differently through every edition. Is it worth your time? Does it make things worse...

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