Danielle Brathwaite-Shirley creates game worlds from autonomous archives episode artwork

EPISODE · Mar 10, 2021 · 20 MIN

Danielle Brathwaite-Shirley creates game worlds from autonomous archives

from The Killscreen Podcast · host Jamin Warren

What happens when games account for the players’ identities? Danielle Brathwaite-Shirley’s work does just this. Traversing game design, performance, and sound art, the London-born, Berlin-based artist constructs stratified game experiences that depend on the player’s privilege. Someone who identifies as Black and trans will have a distinct gameplay experience; someone who identifies as cis and white will have a different one. Being careful about access, Danielle tells us, helps keep the archive autonomous. Her work not only fills in the gaps and ruins in the current archive but builds an archive for the future—one that centers on the Black trans experience. Here, we speak with Danielle about the archive as an always-moving thing, why she’s attracted to low-fi aesthetics, and her new fascination with pirates.

Episode metadata supplied by the publisher feed · Published Mar 10, 2021

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Danielle Brathwaite-Shirley creates game worlds from autonomous archives

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