Dark Time: Collaborative Worldbuilding in Theatre and TTRPGs episode artwork

EPISODE · Mar 27, 2024 · 1H 9M

Dark Time: Collaborative Worldbuilding in Theatre and TTRPGs

from Dungeons + Drama Nerds · host Dungeons + Drama Nerds

In the first episode of our new Dark Time series between actual-play campaigns, Nick, Percy, and ensemble member Leo Mock talk collaborative worldbuilding in TTRPGs and devising, focusing on a definition of worldbuilding as the tangible ways we shape the spaces in which we're making theatre or playing games together. They discuss what works about effective systems of collaborative worldbuilding, what actually makes them collaborative, and how power can inhere in collaborative processes in a way that undermines their original intentions. Dungeons and Drama Nerds is produced by Percival Hornak and Nicholas Orvis, and this episode was mixed and edited by Percival Hornak. Our theme music is by Anthony Sertel Dean, and our logo art is by Todd Brian Backus. Our core ensemble is Todd Brian Backus, Jovane Caamano, Anthony Sertel Dean, Christopher Diercksen, Ben Ferber, Kory Flores, MIeko Gavia, Tess Huth, Romana Isabella, Jon Jon Johnson, CJ Linton, C. “Meaks” Meaker, Leo Mock, Dex Phan, and Tristan B. Willis.  If you’d like to help us continue exploring the intersection of theatre and tabletop roleplaying games, consider leaving us a review on your podcast app of choice or supporting us - and getting access to our patron-only bonus content - at patreon.com/dungeonsanddramanerds. You can find our social media and website links, including our cast bios, at our linktree. Be sure to tune in next week for another episode of Dungeons and Drama Nerds!

Episode metadata supplied by the publisher feed · Published Mar 27, 2024

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In the first episode of our new Dark Time series between actual-play campaigns, Nick, Percy, and ensemble member Leo Mock talk collaborative worldbuilding in TTRPGs and devising, focusing on a definition of worldbuilding as the tangible ways we shape the spaces in which we’re making theatre or playing games together. They discuss what works about effective systems of collaborative worldbuilding, what actually makes them collaborative, and how power can inhere in collaborative processes in a way that undermines their original intentions.

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Dark Time: Collaborative Worldbuilding in Theatre and TTRPGs

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