Dark Time: Everyone in Barovia is Usually Sad, or, Location-Based Horror episode artwork

EPISODE · Apr 24, 2024 · 1H 1M

Dark Time: Everyone in Barovia is Usually Sad, or, Location-Based Horror

from Dungeons + Drama Nerds · host Dungeons + Drama Nerds

Our Dark Time series continues with this conversation between Percy and ensemble member C "Meaks" Meaker about the role of location in horror storytelling. They look at two plays and two TTRPG games/settings to examine the importance of specificity about location in how we make art in the horror genre, with a focus on the way anxiety, metaphor, and history are concretized in a story's setting.  Check out the plays discussed in this episode on the New Play Exchange: https://newplayexchange.org/plays/1669421/hells-canyon https://newplayexchange.org/plays/149275/pitchforks Dungeons and Drama Nerds is produced by Percival Hornak and Nicholas Orvis, and this episode was mixed and edited by Percival Hornak. Our theme music is by Anthony Sertel Dean, and our logo art is by Todd Brian Backus. Our core ensemble is Todd Brian Backus, Jovane Caamaño, Anthony Sertel Dean, Christopher Diercksen, Ben Ferber, Kory Flores, Mieko Gavia, Tess Huth, Romana Isabella, Jon Jon Johnson, CJ Linton, C. “Meaks” Meaker, Leo Mock, Dex Phan, and Tristan B. Willis.  If you’d like to help us continue exploring the intersection of theatre and tabletop roleplaying games, consider leaving us a review on your podcast app of choice or supporting us - and getting access to our patron-only bonus content - at patreon.com/dungeonsanddramanerds. You can find our social media and website links, including our cast bios, at our linktree. Be sure to tune in next week for another episode of Dungeons and Drama Nerds!

Episode metadata supplied by the publisher feed · Published Apr 24, 2024

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Our Dark Time series continues with this conversation between Percy and ensemble member C ”Meaks” Meaker about the role of location in horror storytelling. They look at two plays and two TTRPG games/settings to examine the importance of specificity about location in how we make art in the horror genre, with a focus on the way anxiety, metaphor, and history are concretized in a story’s setting.

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Dark Time: Everyone in Barovia is Usually Sad, or, Location-Based Horror

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