EPISODE · Nov 5, 2021
"..." Debugging; Silent Protagonists
from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark
Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects!Wordplay 2021: Celebrating Writing in Contemporary Games - Hand Eye Society0:02:06DebuggingWorking in the Inspector: Toggling Debug ModeUnity0:43:58Silent ProtagonistsConcept: Silent ProtagonistGiant BombSilent protagonistWikipediaHeroic MimeTV Tropes
What this episode covers
Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects!Wordplay 2021: Celebrating Writing in Contemporary Games - Hand Eye Society0:02:06DebuggingWorking in the Inspector: Toggling Debug ModeUnity0:43:58Silent ProtagonistsConcept: Silent ProtagonistGiant BombSilent protagonistWikipediaHeroic MimeTV Tropes
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"..." Debugging; Silent Protagonists
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