"..." Debugging; Silent Protagonists episode artwork

EPISODE · Nov 5, 2021

"..." Debugging; Silent Protagonists

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects!Wordplay 2021: Celebrating Writing in Contemporary Games - Hand Eye Society0:02:06DebuggingWorking in the Inspector: Toggling Debug ModeUnity0:43:58Silent ProtagonistsConcept: Silent ProtagonistGiant BombSilent protagonistWikipediaHeroic MimeTV Tropes

Episode metadata supplied by the publisher feed · Published Nov 5, 2021

Embed this episode

NOW PLAYING

"..." Debugging; Silent Protagonists

0:00 0:00

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

When was this Nice Games Club - a gamedev podcast! episode published?

This episode was published on November 5, 2021.

Can I download this Nice Games Club - a gamedev podcast! episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!