Demon's Souls: How It Defined Soulslikes 15 Years Ago - SNGP 104 episode artwork

EPISODE · Sep 19, 2024 · 2H 14M

Demon's Souls: How It Defined Soulslikes 15 Years Ago - SNGP 104

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Send us Fan MailWhile hoping the future of Devil May Cry is secure even with Hideaki Itsuno leaving Capcom, David Radd got the recently added and extremely hidden bots in Astro's Playroom and wondered if he'll ever fully enjoy a Supergiant story after playing Pyre.  Meanwhile, Tuesday says Jimbo's mind tricks won't work on them in Balatro and can't get past the ugly logo in Easy Come, Easy Golf.  In news, Phil Spencer confirms that the Xbox division is eliminating another 650 Jobs, Sony unveils the $700 PS5 Pro, NetEase closes Visions of Mana developer Ouka after it and Tencent scale back Japanese plans and SIE takes Concord offline and immediately issues refunds after two weeks of availability.  For the topic, David and Tuesday review the several ways that Demon's Souls established the baseline for the Souls series... and the one thing that it didn't do that Dark Souls innovated on.If you enjoy the podcast, visit us at Patreon.com/SNGP!

Episode metadata supplied by the publisher feed · Published Sep 19, 2024

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Send us Fan Mail While hoping the future of Devil May Cry is secure even with Hideaki Itsuno leaving Capcom, David Radd got the recently added and extremely hidden bots in Astro's Playroom and wondered if he'll ever fully enjoy a Supergiant story after playing Pyre. Meanwhile, Tuesday says Jimbo's mind tricks won't work on them in Balatro and can't get past the ugly logo in Easy Come, Easy Golf. In news, Phil Spencer confirms that the Xbox division is eliminating another 650 Jobs,...

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Demon's Souls: How It Defined Soulslikes 15 Years Ago - SNGP 104

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