EPISODE · Jul 28, 2025 · 1H 42M
Design Session #63: Exploring
One of our big ideas in trying to capture the vibe of FromSoft RPGs in a tabletop setting is to incorporate map-making mechanics, to look at games like The Quiet Year or Microscope and tie them direclty into more conventional RPG gameplay, so that you are creating a world as you explore it, in order to reproduce that feeling of cautiously feeling out a big, mysterious world full of tantalizing stray threads of a larger story. This is a very different mode of gameplay than anything we did in EIDOLON, so it makes sense for us to start here and make sure we can build out a strong foundation into these mechanics, so that once we start developing the more familiar facets of the game, we understand how they integrate into these newer concepts.
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Design Session #63: Exploring
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