Design Thinking for Games | Brenda Romero, CEO and Game Designer episode artwork

EPISODE · Sep 5, 2022 · 36 MIN

Design Thinking for Games | Brenda Romero, CEO and Game Designer

from Imagine a Place · host Brenda Romero, Doug Shapiro

Brenda Romero is an award-winning game director, entrepreneur, and Fulbright award recipient who entered the video game industry in 1981 and is presently CEO and co-founder of Romero Games. As a game developer, she has worked on 50 games and contributed to many seminal titles, including Wizardry, Ghost Recon, and Dungeons & Dragons.Brenda has been designing and inventing games her whole life and she’s become one of the world's best at it. So, what's the connection between designing a game and designing for physical space? In today's episode, Brenda helps us discover it just might be the challenge of designing for the interactive, complex, and  emotional experience of being human.Click here to get your FREE copy of the Imagine a Place journalFollow Imagine a Place on Instagram: @imagineaplaceFollow Imagine a Place on LinkedInLeave Doug a question or comment on SpeakPipe Connect with Maria on LinkedIn.Follow Imagine a Place on LinkedIn.Click here to get your copy of Maria's children's book—Design Your World.Click here to get your own Imagine a Place Conversation Card Deck.Imagine a Place gathers industry-leading voices that can inspire the design community through storytelling and broaden our creative horizons. The goal of Imagine a Place is to further elevate the belief that the places we make and the ways we design them matter in our lives.

Episode metadata supplied by the publisher feed · Published Sep 5, 2022

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Brenda Romero is an award-winning game director, entrepreneur, and Fulbright award recipient who entered the video game industry in 1981 and is presently CEO and co-founder of Romero Games. As a game developer, she has worked on 50 games and contributed to many seminal titles, including Wizardry, Ghost Recon, and Dungeons & Dragons. Brenda has been designing and inventing games her whole life and she’s become one of the world's best at it. So, what's the connection between designing a game and designing for physical space? In today's episode, Brenda helps us discover it just might be the challenge of designing for the interactive and emotional experience of being human.

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Design Thinking for Games | Brenda Romero, CEO and Game Designer

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