EPISODE · Jun 27, 2025 · 50 MIN
Designing Dramatic Stories - Part One
from Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures · host Studio Tembo
Michael Dismuke and writer Josh Allen open the writers' room to explore how to design dramatic stories for RPGs. In Part 1, they cover defining your story’s end goal, structuring a three-act arc, crafting inciting incidents, and building meaningful conflicts that keep players engaged. https://linktr.ee/studiotembo
What this episode covers
Michael Dismuke and writer Josh Allen open the writers’ room to explore how to design dramatic stories for RPGs.
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Designing Dramatic Stories - Part One
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