Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay] episode artwork

EPISODE · Dec 22, 2022

Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

#247Designing like a Dungeon MasterInterview2021.12.10Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering. Subjects include the dynamic between system design and session design, the balance between planning and improvisation, and how players can be encouraged to participate in the process.Designing like a Dungeon MasterGame DesignNarrativeTabletopAlternity - Sasquatch Game StudioMDA: A Formal Approach to Game Design and Game Research - Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern UniversityDread, a game of horror and suspense - The Impossible DreamThousand Year Old Vampire - Tim HutchingsRobin's Laws of Good Game Mastering - Robin D. LawsUnpossible Game LabsCon of the NorthKatrina imagined a future with "Westworld as a video game," which coincidentally was a topic in one of our first episodes:"It's against the law to stop."

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