EPISODE · Mar 10, 2021 · 1H 11M
Designing Massive Games with Isaac Childres
from Board Game Design Lab · host Gabe Barrett
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more. The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.
What this episode covers
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
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Designing Massive Games with Isaac Childres
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