Designing Massive Games with Isaac Childres episode artwork

EPISODE · Mar 10, 2021 · 1H 11M

Designing Massive Games with Isaac Childres

from Board Game Design Lab · host gabe

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more. The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

Episode metadata supplied by the publisher feed · Published Mar 10, 2021

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Designing Massive Games with Isaac Childres

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