Developing and Launching a Game with Subsequent Updates episode artwork

EPISODE · May 21, 2023 · 1H 5M

Developing and Launching a Game with Subsequent Updates

from IndieGameBusiness® · host Jay Powell

Welcome to another exciting episode of our show! Today, we have Bobby White as our special guest. Join us as we delve into the topic of "Developing and Launching a Game with Subsequent Updates." During this episode, we will explore various aspects of game development and launching, including the dynamics of international teams, the incorporation of language learning aids within games, and the potential of gamifying education. Bobby will also share insights on launching a game to a mid-reaction and the importance of pivoting based on player feedback. We will dive into the fascinating world of Terra Alia, the game Bobby has been involved in developing. Additionally, we will touch upon the future of indie game production with the integration of AI and VR technologies. Stay connected with Bobby White and learn more about Terra Alia by following these social media links: Twitter: https://twitter.com/terra_alia Facebook: https://www.facebook.com/terraaliagame/ Instagram: https://www.instagram.com/terraalia.game #GameDevelopment #IndieGames #GameLaunch #LanguageLearning #Gameification #PlayerFeedback #LQA #TerraAlia #AIinGames #VRinGames

Episode metadata supplied by the publisher feed · Published May 21, 2023

Embed this episode

Ready to play

Developing and Launching a Game with Subsequent Updates

0:00 1:05:14

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of IndieGameBusiness®?

This episode is 1 hour and 5 minutes long.

When was this IndieGameBusiness® episode published?

This episode was published on May 21, 2023.

Can I download this IndieGameBusiness® episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!