Developing Games in the mid 2000s Australia: A Gamedev Retrospective episode artwork

EPISODE · Dec 6, 2023 · 1H 22M

Developing Games in the mid 2000s Australia: A Gamedev Retrospective

from Blowing Cartridges · host Blowing Cartridges

Game development in contemporary Australia is a vibrant and ever-growing industry, led by a strong and innovative indie developer scene. Yet the sector has a long and turbulent history of periodic rapid growth and subsequent decline.   Taking a step back to the mid-to-late 2000s, on this episode Andrew Hung joined Zach and Brendan to discuss his journey as a game developer that saw him credited on 8 games between 2005-2009. Working for Transmission Games and then subsequently EA Melbourne Studios (Visceral Games Australia), Andrew reflects on his experiences of entering game development, the transition between hardware generations, generalities regarding the development process itself and his eventual exit from the industry in the aftermath of the GFC, contributing to one of the podcast's most compelling episodes yet.      So strap in and hear all about Australian-developed sports games, WWII flight combat simulators, and even a brief comment on the cancelled Dead Space 2 Wii port.    Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]   Brendan - @Tamazoid Zach - @Eggerino Andrew - Andrew Hung - MobyGames   Intro music - '8 Bit Ditty' by FoolBoyMedia Outro - 'Video Game Land' by FoolBoyMedia

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Developing Games in the mid 2000s Australia: A Gamedev Retrospective

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