EPISODE · Dec 31, 2024 · 17 MIN
Developing multi-player games with Planetary Processing
Beginning with playing Minecraft as a child, this week we talk to University of Cambridge alumni Sam Sully from Planetary Processing, a company who are developing a platform for Indie Gaming Studios.We talk about:· Learning how not to build technology· The bridge between technical and non-technical people· Creating technology as a service for small gaming studios· How 40% of gaming industry is no longer the big companies like SonySam provides an insight into developing multi-player games that can scale to 100,000s players exponentially quicker, with lower risk. Produced by Cambridge TV Hosted on Acast. See acast.com/privacy for more information.
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Developing multi-player games with Planetary Processing
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