DFS Q&A: How to Handle Low-Exposure Players in in Large Builds episode artwork

EPISODE · Oct 14, 2025 · 29 MIN

DFS Q&A: How to Handle Low-Exposure Players in in Large Builds

from DFS Office Hours (Presented by SaberSim.com) · host Jordan Chand

In this episode, Andrew explains how to think about low-exposure players when managing large lineup sets. Watch on YouTube: https://youtube.com/live/QC0s0jQRPWc   00:00 Intro01:22 With the difference between Starter and Ultimate in how many lineups it can run does that mean Ultimate runs more simulations of the slate? 03:45 Im in a $500 season long DK league. There’s 50 players in it, and first place every week gets 1.2 buy ins. I created the customer contest but how would you choose the lineup to us by ROI or projection points?06:52 How do we build a template for lineup grouping for multiplier/booster contests?09:50 What are your thoughts on having 1% exposure to a few players post-build when playing a lot of lineups? 13:35 What logic does the sim use for single entry? 18:50 For someone who just joined, are there any recommended steps to follow to get up to speed?21:55 I've noticed I'm getting fewer dupes when lowering the max salary in showdowns, however, are there some other tricks to get more unique lineups other than projection and exp. adjustments?23:25 Can you explain which is the best sorting method? Portfolio, contest ROI or SaberScore? 25:16 Should you create templates for each type of contest?26:15 I just started SaberSim last week. How do I bring up the optimal?27:22 is there a way to combine 2 builds for a NFL main slate where build 1 is a sim dominated and build 2 I tinker the exposures significantly? Start Your SaberSim Trial Now: https://www.sabersim.com/ Follow us on X for the latest updates: https://twitter.com/sabersimJoin our community on Discord for exclusive tips and discussions: https://discord.gg/SNN2Xs5rtFSubscribe to our YouTube channel for insights on winning DFS strategies: https://www.youtube.com/sabersim #dfs #dailyfantasysports

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DFS Q&A: How to Handle Low-Exposure Players in in Large Builds

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