Skip to content
DGC Ep 028: Super Metroid (part 4) episode artwork

Sep 14, 2016 1 hr 14 min

DGC Ep 028: Super Metroid (part 4)

from Dev Game Club

Welcome to our final episode in our series examining Super Metroid. We delve specifically into the last couple of boss battles and the concomitant storytelling, and spend some time thinking about our favorite areas. We also talk about the pillars and takeaways of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: End of the game! Podcast breakdown: 0:47 Section 1: Final bosses, storytelling, and Zebes's areas 42:12 Break 1 42:55 Section 2: Takeaways, listener feedback, next game Issues covered: Tim wants to be a pill bug, Samus's backstory and narrative wrappers, feedback/feed-forward loop, player skill, being stuck near Ridley, difficulty curves, developer blindness to difficulty, earning the end vs other Nintendo titles, Space Pirates, map problems and telling the player what they can find, controls difficulty, storytelling in the endgame, Christian the lion, getting to know the world, difficulty adjustment, creature design in Maridia, scale and creature design of Wrecked Ship, broken glass in Maridia, quicksand physics, genre creation through exploration structure, moments of discovery, "quarters aesthetic," attract mode, digital vs analog gating, feedback to the player, teaching NPCs, content that only some people see, knowing what you get with other media, progression in mechanics vs in numbers, time investment, iTunes review, miniature play in tabletop RPGs, character builds (broken and otherwise). Games, people, and influences mentioned or discussed: Daniel Johansson, Nintendo Power, Jungle Book, Metroid Prime series, Final Fantasy IX, Starfighter series, Legend of Zelda series, Mario series, Assassin's Creed III, Shadows of Mordor, Siegfried and Roy, Deus Ex, Warren Spector, Halo, System Shock 2, Shigeru Miyamoto, Journey to the Center of the Earth, Castlevania: Symphony of the Night, The Witness, Idle Thumbs, Chris Remo, Ori and the Blind Forest, Stephen King, Elana Ferrante, Batman: Arkham Asylum, Rydrum2112, Fallout, Ultima series, Might and Magic series, Wizardry Series, Gold Box series, Baldur's Gate, Infinity Engine, Black Isle, Interplay, Icewind Dale, Planescape: Torment, Fallout 4, Bethesda Game Studios. Links: Christian the lion! Next time: Fallout, up until but not including Junktown @brett_douville, @timlongojr, and @devgameclub [email protected]

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

DGC Ep 028: Super Metroid (part 4)

0:00 1:14:42

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Dev Game Club?

This episode is 1 hour and 14 minutes long.

When was this Dev Game Club episode published?

This episode was published on September 14, 2016.

Can I download this Dev Game Club episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.