DGC Ep 063: Planescape: Torment (part six) episode artwork

EPISODE · May 24, 2017 · 1H 23M

DGC Ep 063: Planescape: Torment (part six)

from Dev Game Club

Welcome to Dev Game Club, where we are discussing 1999 Black Isle classic Planescape: Torment. We talk about the end of the game and some of its pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finishing the game! Podcast breakdown: 0:37        Segment 1: End of the game 1:00:58   Break 1:01:23   Segment 2: Quick pillars, next time Issues covered: trapped Trias, the Pillar of Skulls, how XP is dispersed, splitting between characters as a natural difficulty modifier, Tim sacrifices Morte... like some kind of monster, gibbering mouthers, returning to Curst, the Fallout vibe, fighting Trias by kiting, under-leveling for combat, possibility of being unable to finish your game, why doesn't Trias have a dialog option when his ideas are wrong-headed, Brett and Tim describe how they go through the battles, the excitement of finding the right dialog option, coming full circle, getting into the Siege Tower and creating the Entropy Blade, being overwhelmed anew, quests in the Foundry, murder mystery tour, mazes and disorientation, why Ignus if he's not in your party?, waking up with three incarnations, alignment changing, quieting the madness of the paranoid, the practical incarnation, the game as exploration of fundamental D&D tropes, how to build up your ultimate villain, return to the Blood War, all stories of the Nameless One returning to one place, branching storylines, how many endings are enough?, commitment to themes, diluting themes, attaching to particular themes vs making an argument, challenge RPG tropes, puzzles and dialog, using voice acting to establish character, voice as instrument, editing down lines, discussing the choice of next game. Games, people, and influences mentioned or discussed: No Exit, Sartre, Encounter at Farpoint, Star Trek: TNG, Cthulhu, Fallout, The Seventh Seal (obliquely), Reed Knight, Jason Schreier, Iain M. Banks, Culture novels, Baldur's Gate, Icewind Dale, BioShock, Dragon Age: Inquisition, The Witcher, deathsausage q, Tony Jay, Rob Paulson, Animaniacs, Mitch Pileggi, The X-Files, Sheena Easton, Jennifer Hale, Keith David, John DeLancie, Dan Castanelleta, Charles Adler, Escape from Monkey Island, Chris Avellone, Half-Life, Starcraft, Metal Gear Solid, Jeff Morris, Doom (series), Dark Forces, Valve. Next time: Interview with Chris Avellone @brett_douville, @timlongojr, and @devgameclub [email protected]

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DGC Ep 063: Planescape: Torment (part six)

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How long is this episode of Dev Game Club?

This episode is 1 hour and 23 minutes long.

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This episode was published on May 24, 2017.

What is this episode about?

Welcome to Dev Game Club, where we are discussing 1999 Black Isle classic Planescape: Torment. We talk about the end of the game and some of its pillars. Dev Game Club looks at classic video games and plays through them over several episodes,...

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