DGC Ep 132: Thief (part two) episode artwork

EPISODE · Oct 3, 2018 · 1H 29M

DGC Ep 132: Thief (part two)

from Dev Game Club

Welcome to Dev Game Club, where we are in the midst of our series about 1998's Thief; we talk about the story development of the world, some small mechanical bits, and then dig into the level design of the four levels we played. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through "The Sword" Issues covered: getting shot with an arrow, starting with the day in the life of a thief, establishing a baseline of a life, introducing the Hammerites and other groups, verses from religious texts, things are getting weird, weaving in "The Dark Project," upsetting the balance, the trope of stumbling into something larger, significance of what you're stealing, interludes vs cutscenes, preferring the mundane to the strange in this game, player expectations of story, surprising the audience, industrial/steampunk setting mixing with magic, wanting more from the city, leaning into weird backstory but drifting away, not needing the bizarre framing devices, constructing your story level to level, individual contributions driving story, extending the core fantasy with new mechanics, knucklehead stealth, sword swinging mechanics, complexity of collisions, the efficiency of the blackjack, adding traps and lock picks, slow projectiles, being able to see the mechanisms behind the traps, methodical trap avoidance, player skill in reading the environment, committing to first-person in lock-picking, triggering character skill, adding a lock-picking mini-game to the franchise, being a predator in other games, claustrophobia in narrow corridors, hacking a zombie to bits, the mournful music of the horn, building Garrett's character and placing him in the world, surprise switch objective, a level that is too long, not having the texture budget to support the level design, being lost, picking up things and having them in your inventory, doing stuff in the wrong order, banging up against the banners, being a second story guy, rope arrow mechanics, a weird space, relying on physics engines, level as character building, weird promotions, flipping the script and driving you away. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Tomb Raider, System Shock 2, The Usual Suspects, Memento, Hitman (series), Assassin's Creed, Dario Casali, Half-Life, Dark Forces, Indiana Jones and the Infernal Machine, Hal Barwood, Die By The Sword, Ultima Underworld, Leon: The Professional, Ken Levine, Dark Souls, Pipe Dreams, Kent Hudson, Thief: Deadly Shadows, Arkham Asylum, Deus Ex, Stephen King, Creepshow, Swamp Thing, Cthulhu, HP Lovecraft, Gothic Chocobo, Fallout 3, Bulletstorm, People Can Fly, EA Partners, Turok, Dante's Inferno, Brutal Legend, Jack Black, The Way, Grand Theft Auto IV. Next time: Through "Undercover" Links: Assassin's Creed's Functional Story @brett_douville, @timlongojr, and @devgameclub [email protected]

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DGC Ep 132: Thief (part two)

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LIGHTS, CAMERA, SMILE! Creatives Club Media Lights, Camera, Smile, is a podcast for anyone with a dream to share something with the world, out of the overflow of themselves - be it their mind, their heart, their personalities, and much more. Each of us are alive in this moment in time, with an innate ability to have ideas and create various things to benefit both ourselves and the people around us for a reason, and here, you will find the encouragement, the inspiration, and the motivation to do just that. Hosted by Cicily, founder of Creatives Club, she dives into various topics surrounding creativity and business. Exploring entrepreneurship for creatives in a corporate reality, sharing tips and tricks in a media centered company, answering questions regarding what a creative actually is are just a few of the things discussed on this podcast. Be encouraged to create for yourself as Cicily gets vulnerable by pivoting the camera to herself for the first time.To submit questions for Cicily to answer, or have her address certain t Game of Drones Podcast vvqhztk2n6 Podcast for Drone Professionals and Enthusiasts. This podcast covers topics about how to turn your drone hobby into a profitable side-hustle or a full-time income and your profession. Piramidi Club The Bitcoin Butcher La Migliore Pizza di Firenze Talent Stacker Jonathan Mendonsa Data suggests that the average cost of college in 2019 was $122,000 while the entry-level salary for a college graduate at the same time period was 50,000. ROI is a distant memory.hopefully for that that $122,000 the student graduates with a degree and possibly some skills. The reality is, as most individuals approach graduation, they realize that ultimately what they have to prove to their employers that they actually have the skills and since you don't need a degree or permission to start building skills, let’s document the stories and best practices of individuals that crushed the game by focusing on building their skills and their talent stack. Maybe you feel like you don’t have a talent stack. What are the skills you need to be able to generate an above-median income and when paired with interest-led learning this talent stack will allow you to work towards financial independence and design your future?If you're up for this challenge to go from no Talent Stack to designing you

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This episode is 1 hour and 29 minutes long.

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This episode was published on October 3, 2018.

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Welcome to Dev Game Club, where we are in the midst of our series about 1998's Thief; we talk about the story development of the world, some small mechanical bits, and then dig into the level design of the four levels we played. Dev Game Club looks...

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