DGC Ep 25: Super Metroid episode artwork

EPISODE · Aug 24, 2016 · 1H 14M

DGC Ep 25: Super Metroid

from Dev Game Club

Welcome to our first episode in our series examining Super Metroid, our first foray into playing something that is exclusively on console. We first situate the game and the series in importance and discuss the influence of Japanese design before turning to the first couple of hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until the Charge Beam Podcast breakdown: 0:31      Segment 1: Relevance/Impact 26:47    Break 1 27:23    Segment 2: First part 1:10:30 Break 2 1:10:54 Segment 3: Outro/Next time Issues covered: how one pronounces "Douville," synchronization bugs, impact of Japanese, mix of skill-based play and environmental puzzles and exploration and tactical decisions, concurrent original development of multiple storied franchises, the time constraints on adult players, open world games and growing the space, narrative and the environment, foreshadowing in the main menu, narrative tone, stylized minimalistic music, opening cutscene, pixel art, character design, weapon and damage types, weapons and macro/micro design, less economical design at AAA, depth vs breadth, constraining the player to drive creativity, testing what you've learned, "mode 7" rendering, parallax and storytelling, reverse blood-locking, RTFM, tiny lessons and reinforcements, forcing you to learn, map limitations, giving you the things that you need, the need for elevators, conveying information in tile art, playing with player expectations. Games, people, and influences mentioned or discussed: DLC podcast, Jeff Cannata, Christian Spicer, Bill Roper, Blizzard, WarCraft, Patrick Wyatt, Nathan Martz, Brütal Lëgënd, Nintendo R&D, Yoshi Sakamoto, Castlevania, Mario series, Legend of Zelda series, No Man's Sky, Metroid Prime series, Starfighter, Tomb Raider (2013), Firewatch, Alien, Aliens, Boba Fett, Star Wars, Metroid Fusion, Metroid Prime Federation Force, Shovel Knight, Axiom Verge, Halo, Mode7 Games, Paul Kilduff-Taylor, Warren Spector, Harvey Smith, Randy Smith, Dishonored, Doom (2016), Metal Gear Solid series, Final Fantasy VII/IX, Outlaws, Indiana Jones and the Infernal Machine, Headlander. Next time: Up until the Ice Beam @brett_douville, @timlongojr, and @devgameclub [email protected]

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DGC Ep 25: Super Metroid

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This episode is 1 hour and 14 minutes long.

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This episode was published on August 24, 2016.

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Welcome to our first episode in our series examining Super Metroid, our first foray into playing something that is exclusively on console. We first situate the game and the series in importance and discuss the influence of Japanese design before...

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