Skip to content
Difficulty in Videogames episode artwork

EPISODE · Mar 24, 2011

Difficulty in Videogames

from Gaming By Design · host Gaming By Design

How is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertain and hopefully enlighten. Reading material for this podcast includes HomeFront, Killzone 3, Thief, Demons Souls, Super Meat Boy and many more. So have a listen, discuss with your friends and then get in touch at [email protected] or gamingbydesign.blogspot.com Don't forget to subscribe using your favourite podcast software because this is only podcast 4 of 7.

Episode metadata supplied by the publisher feed · Published Mar 24, 2011

Embed this episode

Ready to play

Difficulty in Videogames

0:00 0:00

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

When was this Gaming By Design episode published?

This episode was published on March 24, 2011.

Can I download this Gaming By Design episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!