EPISODE · Mar 24, 2011
Difficulty in Videogames
from Gaming By Design · host Gaming By Design
How is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertain and hopefully enlighten. Reading material for this podcast includes HomeFront, Killzone 3, Thief, Demons Souls, Super Meat Boy and many more. So have a listen, discuss with your friends and then get in touch at [email protected] or gamingbydesign.blogspot.com Don't forget to subscribe using your favourite podcast software because this is only podcast 4 of 7.
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Difficulty in Videogames
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