EPISODE · May 13, 2025 · 1H 6M
Dirty Pool Podcast Ep03 – Jonathan Bergeron From Punk to Pinball
from Dirtypool Pinball - PODCAST - An Exploration Of The Pinball Industry · host Dirtypoolpinball
From tagging as ZEN in Montreal’s graffiti scene to illustrating Jurassic Park, Dune, and Labyrinth for Stern and Barrels of Fun—Johnny Crap has carved a path through art that’s anything but ordinary. In this episode, we trace Jonathan Bergeron’s evolution from punk-fueled muralist to in-demand illustrator, designing merch for Slayer and Guns N’ Roses before getting hooked on pinball. He shares his creative process, the challenge of keeping his voice intact while working with major licenses, and what it really takes to bring his distinct aesthetic into the world of modern pinball machines. 00:00:00 - Intro 00:00:36 - How To Pronounce Bergeron Correctly 00:01:16 - Punk and Graffiti Background 00:02:36 - Old School Skateboarding 00:04:12 - Graffiti? Start em' Young! 00:05:00 - Who Is Zen? 00:06:05 - Art For Local Bands 00:07:25 - Art For Pinball 00:07:45 - David Bowie Rocks? 00:08:08 - Dune has a Labrynth Easter Egg. 00:09:29 - Intelligent Playfield Art Design 00:10:41 - Labrynth Had Much Of The Design Locked In 00:11:30 - Details On The Playfield By Hand 00:14:32 - Johnny Crap's Artwork Aprons Are Beautiful 00:14:50 - Designing The First Pinball Playfield (Not JP Home) 00:19:12 - Dune Alternate Backglass? 00:19:47 - What's It Like Designing Band Merch For Metal Legends. 00:23:14 - Differences Between Art and Pinball Art Design 00:24:30 - Working As A Team 00:26:10 - Involving Yourself With The Community 00:27:02 - What's Your Favorite Game. 00:28:11 - What It's Like To Be A Bad Pinball Player Like @BrassLeagueGaming 00:28:46 - The Importance Of Down Time 00:30:00 - Pinball Events As A Creator 00:31:00 - Creative Reset 00:31:45 - Fine Art World Is Not For Everyone 00:32:37 - "I Like To Paint Garbage" 00:33:44 - Can A Playfield Art Be 'too busy' 00:37:10 - Intelligent Playfield Art Design Pt2 00:37:55 - Dune and 3D Playfield Design 00:39:19 - Computer To Wood, Do All Ideas Translate? 00:40:36 - When Is a Project Done 00:42:00 - Understanding Pinball and Making Designs Reflect That 00:43:06 - Chat Questions 00:43:18 - Critique Of hired_goons17 'fine art' 00:43:41 - Great Alternate Backglass For Godzilla 00:44:10 - Constructive Criticism In Pinball 00:45:19 - What's The Timeline For Artwork Production? 00:47:01 - Dream Theme That You Would Do? (It's CONAN!) 00:49:50 - Lets Talk Multimorphic! 00:52:37 - What Is Best In Life? 00:54:00 - Lets Talk Traditional Painting 00:55:05 - More Chat Questions? 00:55:25 - Multiple Backglass Releases Is It Annoying? 00:57:00 - Pinball LCD Graphics, and Layered Art Assets... Why Is There a Disconnect? 00:58:20 - Is a Cohesive Art Package Important? 00:59:18 - Everyone has an oPINion. 01:01:15 - More Pinball Competition Betwenn Companies Is a Good Thing 01:02:40 - No Bad Games, Just Games You Wouldn't Own 01:04:47 - Turquiose 01:05:47 - Thank You Jonathan! #DirtyPoolPinball #JohnnyCrap #JonathanBergeron #PinballArt #DunePinball #LabyrinthPinball #JurassicParkPinball #PinballDesign #GraffitiArtist #PunkArt #BandMerch #SkateCulture #LowbrowArt #ArcadeArt #ComicArt #PinballCulture #BackglassArt #DirtyPoolPodcast #PinballInterview #UndergroundArt #ArtProcess #ArtistLife #StreetArt #DesignJourney #CreativeFreedom #CultOfPinball #PinballPeople
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Dirty Pool Podcast Ep03 – Jonathan Bergeron From Punk to Pinball
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