Doctors Heist Prisoner 13: DND One Shot Part 1 episode artwork

EPISODE · Jul 18, 2025 · 2H 17M

Doctors Heist Prisoner 13: DND One Shot Part 1

from Drs Against DND - One Shots · host drsagainstdnd

Join the crew, Chris, Allen, Emily, and Phil, as their DM - Sean the "One Shot King" guides them through a thrilling one-shot adventure from the 'Keys to the Golden Vault' anthology. Their mission? To extract Prisoner 13 from the formidable Arctic stronghold, Revel's End.   The Team and Their Plan   Posing as new guards and chefs, the adventurers infiltrate the prison, aiming to navigate its complex security, forge unlikely alliances, and execute a daring escape. The party boasts a colorful cast of characters: A CrossFitting, plant-based diet Goliath A persuasive Centaur A stealthy Tabaxi A devout but unsuspecting Cleric-Warlock   Key Moments and Challenges   The team faces numerous hurdles and unexpected twists throughout their infiltration and escape attempt. Here's a look at some of the critical junctures: 06:03 - Journey to Revels End & 19:51 - Arrival at the Prison: The episode kicks off with the journey to the icy fortress and their initial entry. 24:09 - Settling In and First Impressions: The adventurers begin to acclimate to their new surroundings and gather vital information. 37:57 - Meeting the Kitchen Staff & 40:50 - Meeting the Guards: Crucial interactions that lay the groundwork for their alliances and schemes. 43:53 - Planning and Scheming: The team begins to formulate their elaborate escape strategy. 48:57 - The Bell and the Lockdown & 49:23 - Valuable Platinum Bell: An unexpected event throws a wrench into their plans, leading to quick thinking and distraction tactics. 55:37 - Prisoner Transport and Hospital: The adventurers start to get closer to their target. 01:00:35 - Reconnaissance and Magic Detection & 01:13:14 - Hospital Visit and Antitoxin Discovery: The team gathers crucial intel and discovers important resources. 01:25:30 - Warden's Office Exploration: A high-stakes infiltration to uncover more secrets. 01:34:32 - A Failed Attempt at Poisoning & 01:38:19 - The Plan to Poison Prisoner 13: The adventurers resort to extreme measures, which require quick adjustments. 01:43:45 - Negotiations with Prisoner 13: A pivotal moment that will determine the success of their entire operation. 01:46:59 - The Great Escape Attempt & 01:54:58 - The Aftermath and Final Stand: The climactic sequence where all their plans are put to the ultimate test. Will their intricate plan unfold as intended, or will the chilling grip of Revel's End prove to be their undoing? Tune in to this edge-of-your-seat episode to find out! Please note: This podcast is for entertainment purposes and is not medical advice. The campaign utilizes a Wizards of the Coast (WOTC) module, and the episode features AI art from OpenAI and Suno AI music.

Join the crew, Chris, Allen, Emily, and Phil, as their DM - Sean the "One Shot King" guides them through a thrilling one-shot adventure from the 'Keys to the Golden Vault' anthology. Their mission? To extract Prisoner 13 from the formidable Arctic stronghold, Revel's End.   The Team and Their Plan   Posing as new guards and chefs, the adventurers infiltrate the prison, aiming to navigate its complex security, forge unlikely alliances, and execute a daring escape. The party boasts a colorful cast of characters: A CrossFitting, plant-based diet Goliath A persuasive Centaur A stealthy Tabaxi A devout but unsuspecting Cleric-Warlock   Key Moments and Challenges   The team faces numerous hurdles and unexpected twists throughout their infiltration and escape attempt. Here's a look at some of the critical junctures: 06:03 - Journey to Revels End & 19:51 - Arrival at the Prison: The episode kicks off with the journey to the icy fortress and their initial entry. 24:09 - Settling In and First Impressions: The adventurers begin to acclimate to their new surroundings and gather vital information. 37:57 - Meeting the Kitchen Staff & 40:50 - Meeting the Guards: Crucial interactions that lay the groundwork for their alliances and schemes. 43:53 - Planning and Scheming: The team begins to formulate their elaborate escape strategy. 48:57 - The Bell and the Lockdown & 49:23 - Valuable Platinum Bell: An unexpected event throws a wrench into their plans, leading to quick thinking and distraction tactics. 55:37 - Prisoner Transport and Hospital: The adventurers start to get closer to their target. 01:00:35 - Reconnaissance and Magic Detection & 01:13:14 - Hospital Visit and Antitoxin Discovery: The team gathers crucial intel and discovers important resources. 01:25:30 - Warden's Office Exploration: A high-stakes infiltration to uncover more secrets. 01:34:32 - A Failed Attempt at Poisoning & 01:38:19 - The Plan to Poison Prisoner 13: The adventurers resort to extreme measures, which require quick adjustments. 01:43:45 - Negotiations with Prisoner 13: A pivotal moment that will determine the success of their entire operation. 01:46:59 - The Great Escape Attempt & 01:54:58 - The Aftermath and Final Stand: The climactic sequence where all their plans are put to the ultimate test. Will their intricate plan unfold as intended, or will the chilling grip of Revel's End prove to be their undoing? Tune in to this edge-of-your-seat episode to find out! Please note: This podcast is for entertainment purposes and is not medical advice. The campaign utilizes a Wizards of the Coast (WOTC) module, and the episode features AI art from OpenAI and Suno AI music.

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Doctors Heist Prisoner 13: DND One Shot Part 1

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How long is this episode of Drs Against DND - One Shots?

This episode is 2 hours and 17 minutes long.

When was this Drs Against DND - One Shots episode published?

This episode was published on July 18, 2025.

What is this episode about?

Join the crew, Chris, Allen, Emily, and Phil, as their DM - Sean the "One Shot King" guides them through a thrilling one-shot adventure from the 'Keys to the Golden Vault' anthology. Their mission? To extract Prisoner 13 from the formidable Arctic...

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