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Don’t Fight Your Tools! Light-Bulb Moments in Game Dev

Episode 3 of the Flyover Indies Podcast: Game Making in Kansas City podcast, hosted by Flyover Indies Podcast, titled "Don’t Fight Your Tools! Light-Bulb Moments in Game Dev" was published on December 26, 2021 and runs 74 minutes.

December 26, 2021 ·74m · Flyover Indies Podcast: Game Making in Kansas City

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Making games is hard. Hard things require motivation to, over time, sand to smooth easiness. That sanding journey is often landmarked by epiphanies, sudden moments of enlightenment, and general ah ha moments. These are what we talk about on this episode of The Flyover Indies Podcast. Stick around through the end to hear the latest round of the on-going trivia game in which the host, Caleb, competes against the co-hosts for world trivia domination. The score is currently: Players 2, Caleb 0. Will Caleb get his first point? Or will the co-hosts continue to dominate? Listen in as we talk about our game development “ah ha” moments, including: The importance of commenting even as a solo dev Self-documenting/readable code The importance of having fun as part of the learning & development process Shaders are black magic Unity events are suuuuper useful The absolute need to LEARN THE TOOLS YOU USE and… DO NOT FIGHT those tools your learned to use (even if fighting the tools feels like a “neat old’ fashioned way to do it,” as Jo so eloquently states) Stick around through the end for the next round in our ongoing trivia game. The score is Players 2, Host 0. It seems we need to get at some harder questions in the rotation. Will the players continue their winning streak, or will the host play hardball? The games we mentioned are: Beast Breaker Kirby’s Dream Course Yoku’s Island Express Age of Empires 4 Manifold Garden Tracer (Charlotte’s game). Play it here: https://espiongames.itch.io/tracer The game-making lessons we mentioned are: When genre-blending, a game must be willing to bend the conventions of a genre in order to make the game more fun (Beast Breaker) The player must know why they’ve been punished (Age of Empires 4) The very first problem that the player needs to solve is critically important. The player’s mental model will wrap around that first problem, and adapting differently will be difficult (Manifold Garden) The mentioners of the aforementioned mentionables are: Charlotte Trible (@ctrble)  - co-founder of Flyover Indies and game developer Jo Hanna (https://www.jovideogameshanna.com) - co-founder of Flyover Indies and game developer Caleb J Ross (@calebjross / https://calebjross.com) - member of Flyover Indies and game developer Play some of our games here: https://itch.io/games/tag-flyover-indies Credits Intro and outro music by Nash (https://www.nashhigh.com)

Making games is hard. Hard things require motivation to, over time, sand to smooth easiness. That sanding journey is often landmarked by epiphanies, sudden moments of enlightenment, and general ah ha moments. These are what we talk about on this episode of The Flyover Indies Podcast.

Stick around through the end to hear the latest round of the on-going trivia game in which the host, Caleb, competes against the co-hosts for world trivia domination. The score is currently: Players 2, Caleb 0. Will Caleb get his first point? Or will the co-hosts continue to dominate?

Listen in as we talk about our game development “ah ha” moments, including:

  • The importance of commenting even as a solo dev
  • Self-documenting/readable code
  • The importance of having fun as part of the learning & development process
  • Shaders are black magic
  • Unity events are suuuuper useful
  • The absolute need to LEARN THE TOOLS YOU USE and…
  • DO NOT FIGHT those tools your learned to use (even if fighting the tools feels like a “neat old’ fashioned way to do it,” as Jo so eloquently states)

Stick around through the end for the next round in our ongoing trivia game. The score is Players 2, Host 0. It seems we need to get at some harder questions in the rotation. Will the players continue their winning streak, or will the host play hardball?

The games we mentioned are:

  • Beast Breaker
  • Kirby’s Dream Course
  • Yoku’s Island Express
  • Age of Empires 4
  • Manifold Garden
  • Tracer (Charlotte’s game). Play it here: https://espiongames.itch.io/tracer

The game-making lessons we mentioned are:

  • When genre-blending, a game must be willing to bend the conventions of a genre in order to make the game more fun (Beast Breaker)
  • The player must know why they’ve been punished (Age of Empires 4)
  • The very first problem that the player needs to solve is critically important. The player’s mental model will wrap around that first problem, and adapting differently will be difficult (Manifold Garden)

The mentioners of the aforementioned mentionables are:

Play some of our games here: https://itch.io/games/tag-flyover-indies

Credits


Small Town Showcase Missouri Humanities We are not a flyover state. We are the heart of America. Small Town Showcase, presented by Missouri Humanities, highlights Missouri’s unique small towns and showcases the bigger picture of what Small Town America really is and why it should not be overlooked, overshadowed, or underappreciated. Tune in to hear the history of these communities and what they have to offer.What did you think of this podcast? Let us know! Take our survey: https://forms.gle/gxGAU6m5U4SYPVar9 Indiana. For the Bold. IEDC Indiana isn't a flyover state, it’s the place where innovation with revolutionary change happens. It's always been in our DNA, and now we're sharing the growth story that is attracting business and a talented workforce to choose Indiana. This is "Indiana. For the Bold.", a podcast brought to you by the Indiana Economic Development Corporation covering the stories of the people, organizations, and businesses together building an economy of the future. You'll hear best practices and compelling leadership trends from those in our entrepreneurship ecosystem, strengthening our built environment, and fostering a strong state economy. In Indiana we are leading extraordinary advancements and discoveries by being bold and it’s time to tell our story. Episodes release every month. Your invited tune in to be part of Indiana, for the bold. Subscribe to our newsletter: https://www.iedc.in.gov/events/news#sub-newsletter The Hardcore Patriot KLRNRadio Life, liberty and the pursuit of happiness. Our founding fathers had a great idea, but it takes a lot of work to maintain a republic…. if we can keep it. The Hardcore Patriot not only focuses on politics, but fitness, survival, and living the good life in America! Throw in a little humor and each show promises to entertain as well as educate!Allen Ray dwells in the cornfields of Southeast Michigan. A musician, writer, speaker and businessman, Allen offers a unique perspective on life from a "flyover state". With an unapologetic commitment to the ideas of individual liberty and freedom from government overreach, Allen dedicates his years of experience and education to help restore America back to the Land of the Free, one person at a time! Could Be Worse Matt Osterman Could Be Worse: Big Ideas, Midwest Grit, and Just Enough Self-Deprecation.Could be Worse with Matt Osterman is a journey into the stories of working creators, filmmakers, artists, and entrepreneurs between the coasts. Sometimes hilarious, often aspirational, always valuable. Join as we uncover successes, failures, and insights on building, creating, and thriving in flyover country. This series is for anyone building or creating and appreciates the power of not waiting for permission.
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