Doug James: Computer-generated sound catches its graphical sibling episode artwork

EPISODE · Nov 18, 2022 · 29 MIN

Doug James: Computer-generated sound catches its graphical sibling

from The Future of Everything · host Stanford Engineering & Russ Altman

Natural sounds in the world around us are based on the principles of physics. Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James, uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman on this episode of The Future of Everything podcast Connect With Us:Episode Transcripts >>> The Future of Everything WebsiteConnect with Russ >>> Threads / Bluesky / MastodonConnect with School of Engineering >>>Twitter/X / Instagram / LinkedIn / Facebook Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

A professor of computer science and of music uses principles of real-world physics to create synthetic sounds that match computer-generated graphics.

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Doug James: Computer-generated sound catches its graphical sibling

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This episode was published on November 18, 2022.

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Natural sounds in the world around us are based on the principles of physics. Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James, uses those same principles to create computer-generated sounds to match the imaginary...

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