Dragon Talk: #350 - Ajit George and Wes Schneider, HTDM on 3d NPC’s episode artwork

EPISODE · Jun 8, 2022 · 1H 26M

Dragon Talk: #350 - Ajit George and Wes Schneider, HTDM on 3d NPC’s

from Dragon Talk - An Official Dungeons & Dragons Podcast · host Dungeons & Dragons

Greg and Shelly welcome you to the show. Later, Shelly welcomes freelance copy editor and game designer Laura Hirsbrunner for a new edition of How To DM. This week, Laura talks with Shelly about making your NPC’s more three dimensional. Our special interview this week is with the two project leads for Journeys Through the Radiant Citadel, Ajit George and Wes Schneider! For general inquiries or show messages, please email [email protected] Dragon Talk is executively produced by Greg Tito, Shelly Mazzanoble & Wizards of The Coast. Show production by Lisa Carr & Ryan Marth of Siren Sound. Podcast recording, editing, mixing and mastering by Ryan Marth & Siren Sound.Here's your guide to when each segment begins:Show open with Greg Tito and Shelly Mazzanoble - 0:00How To DM - 3:22Interview - 25:52Outro - 1:18:39Greg Tito Twitter - twitter.com/gregtitoShelly Mazzanoble Twitter - twitter.com/shellymooLatest D&D Products - https://gtly.to/SVs8W_2f8D&D Newsletter - dnd.wizards.com/newsletterDragon + - https://dnd.wizards.com/content/dragonD&D Official Discord - https://discord.com/invite/dndLaura Hirsbrunner Twitter - twitter.com/laura_hirsbAjit George Twitter - twitter.com/ajitgeorgesbWes Schneider Twitter - twitter.com/FWesSchneiderDragon Talk Show Page - https://dnd.wizards.com/dragon-talk/podcast-hubSiren Sound - www.sirensound.co

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Greg and Shelly welcome you to the show. Later, Shelly welcomes freelance copy editor and game designer Laura Hirsbrunner for a new edition of How To DM. This week, Laura talks with Shelly about making your NPC’s more three dimensional. Our special interview this week is with the two project leads for Journeys Through the Radiant Citadel, Ajit George and Wes Schneider!

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Dragon Talk: #350 - Ajit George and Wes Schneider, HTDM on 3d NPC’s

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