Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games episode artwork

EPISODE · Dec 17, 2015 · 30 MIN

Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games

from Lightmap - Conversations with video game creators · host SIFTER

This week we look at companion apps and the rise of toys and addons. Skylanders was one of the first games to hit the scene that used collectible figurines to play the game, but it's been joined by many others. We also explore whether apps such as Destiny's Companion app or the Fallout 4 Pip-Boy add more to your second screen experience or does it take away from the main experience. We spoke to Drew Morrow from Three Phase Interactive all about his game Defect Spaceship Destruction Kit. We spoke all about the early access process, building a game from fan feedback and nurturing a community so they come along for the ride. We played a bit of Defect over on out twitch page and you can check that on www.twitch.tv/pixelsift We also explore movie tie-in games. Many games have been made as spin offs from bigger franchises, but few do it quite as well as the Star Wars games or the legendary N64 Goldeneye. We look at what makes a good tie-in game and what causes a tie-in game to flop. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch and Steam. Just search for "pixelsift" and you'll find us!Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published Dec 17, 2015

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We look at companion perpherials such as toys & apps, we speak to Drew Morrow about Defect SDK and we look at movie tie-in games.

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Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games

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