Doctor. The daily five minute skilled emotion for everyone who's simply dotting about Alexa. Hey guys today we're going to revisit a skill we covered nearly 500 episodes ago. We did My Loft recently which was something for the Echo show that echoes with the screen and it was about creating your own Airbnb basically bed and breakfast and having guests etc and that made me think of The Sims stories which is an adjunct or related to The Sims which is a very popular kind of world building game by Electronic Arts where you can create houses, have people come and stay, build a village, build a town probably so let's give this one a go.
Alexa open The Sims stories. Welcome back to StrangerVille. You can continue your story from where you left off or you can restart it. What would you like to do?
Continue. This is one of the things that you would like to talk to the scientist or the skeptic. Scientist. I really, really can't talk to you about the lab.
Really. Who would you like to talk to? The scientist or the skeptic? The skeptic.
You should really check out that secret lab. I hear there are strange things going on there. You should be able to sneak in further back gate. Everyone's been talking about this lab on the outskirts of town so you decide to check it out for yourself.
You pass by a few military vehicles on the way there but none of them pay you any attention. The lab is surrounded by a fence but you notice that the back gate is open. You sneak inside and make your way to the front of the building. Tall, lock steel doors tower before you.
What would you like to do? Check the door or check around back. You circle around the back of the lab and notice a strange plant. It's a massive purple bulb and definitely stands out from the other desert plants.
You make a note about the unusual plant but you can't find anything that could be used to enter the lab. What would you like to do? Check the door or check around back. You try opening the door but predictably it's locked.
Seems like you'll need some kind of keycard to open it. It looks like you've discovered all you can around here so you head back to town. You make your way back to the stranger and notice the skeptic approaching links. He seems like he wants to tell you something.
Would you like to talk to the skeptic? Stop. Okay, saving your progress. Gag-gag.
Which I think means bye-bye. There you go. It's got a character that you think. Very, very simple gameplay.
You're basically laid around but still I think it's good. The Sims, stories, obviously for young children but at the same time. There's some weird stuff going on. This is Robin signing off and we'll speak again tomorrow.
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