E065 – Dungeon Mastery - Condition Effects 1: Sensory Deprivation, Poisons, Frightened, and Confusion episode artwork

EPISODE · Apr 21, 2020 · 1H 54M

E065 – Dungeon Mastery - Condition Effects 1: Sensory Deprivation, Poisons, Frightened, and Confusion

from It’s A Mimic! · host It's A Mimic!

This episode of the It's A Mimic! podcast sees Adam, Dan, Terry take a look at some common conditions in Dungeons & Dragons 5E.  All five of the conditions listed impede or disrupt the player's agency in some way, so how do we make these fun and interesting at the table?  How can we keep the roleplay rolling and the combat coming? Blinded, Deafened, Poisoned, Charmed, and Frightened all leave something to be desired, but is homebrewing additional consequences too cumbersome?  Or do we need a little 3.5 in our 5e?  It's time to argue, once again, as the panel of Dungeon Masters tears into the game design and discuss fairness, balance, and expectations. On-Air Shoutout: @pepperina_sparklegem Available On: iTunes | Spotify | Podbean | YouTube Don’t forget to Like/Follow/Subscribe/Whatever when you listen! Social: Facebook | Instagram | Twitter Email: [email protected] Intro/Outro Music by: Cory Wiebe Shout Out Music by: Tyler Gibson Logo by: Kate Skidmore

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E065 – Dungeon Mastery - Condition Effects 1: Sensory Deprivation, Poisons, Frightened, and Confusion

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