e18 A Colville Stronghold Cont'd episode artwork

EPISODE · Jun 30, 2018 · 1H 8M

e18 A Colville Stronghold Cont'd

from Crimson Nib

How does one convince their fellow players to build and fund a stronghold? How does a GM incorporate “player industry building” within their sessions? “Your bartender is skimming from the till, and poisoning your patrons!”, this is a random table generated result, what might these industry random tables look like? Should a GM ad-lib an encounter from these table results? How many tombs must players raid to have enough coins to build a fortress? Revenue from tomb raiding, or run a franchise of pubs? What place does economy building have in West Marches?

Episode metadata supplied by the publisher feed · Published Jun 30, 2018

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e18 A Colville Stronghold Cont'd

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