Skip to content
Early Access (Casey Yano) episode artwork

EPISODE · Apr 15, 2019 · 50 MIN

Early Access (Casey Yano)

from Pretentious Game Ideas

We're back with a new interview episode! Special guest Casey Yano drops by to discuss the experience of developing his hit game Slay the Spire using early access development, in which a game is made available for play and purchase while it is still being actively built by the developer. Together we explore how to recognize if early access is right for your project, what value it can create for you as a developer, how to convince your players to pay for an unfinished game, and strategies for avoiding the dreaded scope creep.

Episode metadata supplied by the publisher feed · Published Apr 15, 2019

Embed this episode

Ready to play

Early Access (Casey Yano)

0:00 50:51

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

Frequently Asked Questions

How long is this episode of Pretentious Game Ideas?

This episode is 50 minutes long.

When was this Pretentious Game Ideas episode published?

This episode was published on April 15, 2019.

Can I download this Pretentious Game Ideas episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!