Ed Orman (City of Brass) + neural networks, AI & gaming episode artwork

EPISODE · Nov 10, 2017 · 29 MIN

Ed Orman (City of Brass) + neural networks, AI & gaming

from Lightmap - Conversations with video game creators · host SIFTER

Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name. Armed with a scimitar and “the most versatile whip ever created” you slash and crack your way through a procedurally generated world filled with traps, treasure and ghoulish foes. We spoke to him about the inspiration behind the game as well as the challenges of procedural generated level development. Available now on Steam early access.   Taking a looking at the remarkable programmer SethBling’s latest creation, MariFlow, we dive into the world of Neural Networks to see what would happen if such systems were applied to gaming AI. More than just simply refining and improving upon NPC’s in future video games, this form of AI has the potential to aid and even pioneer game development. What does the future hold for artificial neural networks and games? SPONSORS:Murdoch University School of Arts:Combine your love of making media, whether it's let's plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer.   Join our Discord and chat about each episode, topics, and games we should play on #PixelSiftPlays! Pixelsift on Discord You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"  Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published Nov 10, 2017

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Ed Orman of Uppercut Games joins us this week to talk about his rogue-lite City of Brass, set in a ruined arabian nights city.

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Ed Orman (City of Brass) + neural networks, AI & gaming

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