EPISODE · Sep 21, 2022 · 50 MIN
EDSG Episode 138 - Horrorspawn
from Earthdawn Survival Guide · host Josh H & Dan B
* Horror constructs! * Can be used when a full-blown Horror isn’t appropriate to add flavor and mood to an adventure or location. * Black Mantis * Big, fast, nasty insect monster: Upper Journeyman challenge. * Has a little bit of a xenomorph vibe. * Bone Shambler * Undead construct, big ball of bones and spikes. * Slightly less tough than the black mantis but is still a fierce opponent. * Can overrun its opponents causing extra damage and knockdown. * Cadaver Man * Zombies… with an Earthdawn twist. High-Novice tier challenge. * Still retain some semblance of their personality. * FRENZY * Falsemen * Created by Therans as automatons * Strawmen and waxmen are low-powered, mindless cannon fodder in Parlainth’s War Games. * Stonemen and Steelmen are tougher, officers and commanders. * They often have a basic personality. * Ghouls * Flesh-eating undead construct, feral pack animals. Mid-Novice tier challenge. * Damaging venom that goes inert if the ghoul is killed. * More powerful “leader” is presented in the GM Guide. * Sidebar about the “Cadaverous” mask to turn any creature into an undead/cadaver version. * Jehuthra * Giant spider-like construct created from a Namegiver. Low-Journeyman tier challenge. * Magical abilities: Frost Web binds a target. * Iron Web creates maze that divides a group of targets that the jehuthra will hunt down. * Cunning but not intelligent. * Plagues * Tall, gaunt humanoid that spreads disease. * Not physically imposing as an opponent, but it has illusion abilities that allow it to infiltrate or operate unnoticed while it spreads its disease. * Disease is slow-acting and contagious, could cause lots of problems even after being defeated. * Qural’lotectica * Amorphous blob of a body with hooked tentacles and drinks blood. * Ambush predator, moves slowly but has a paralytic venom. * Resembles barnacles from Half Life. * Spectral Dancer * Created from highly charming and charismatic individuals, cursed to have no ability to interact with the physical world. * Best way to deal with them is to soothe their torment by connecting with them, a social challenge. * Stormwraith * Horror corrupted air elemental * Aggressive, vicious, electrical attacks. * Difficult to damage with physical attacks. * Notable hazard for airships and air mining operations. * Cadaverous and corrupted masks to make Horrorspawn from other creatures. Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Horror constructs! * Can be used when a full-blown Horror isn’t appropriate to add flavor and mood to an adventure or location. * Black Mantis * Big, fast, nasty insect monster: Upper Journeyman challenge. * Has a little bit of a xenomorph vibe. * Bone Shambler * Undead construct, big ball of bones and spikes. * Slightly less tough than the black mantis but is still a fierce opponent. * Can overrun its opponents causing extra damage and knockdown. * Cadaver Man * Zombies… with an Earthdawn twist. High-Novice tier challenge. * Still retain some semblance of their personality. * FRENZY * Falsemen * Created by Therans as automatons * Strawmen and waxmen are low-powered, mindless cannon fodder in Parlainth’s War Games. * Stonemen and Steelmen are tougher, officers and commanders. * They often have a basic personality. * Ghouls * Flesh-eating undead construct, feral pack animals. Mid-Novice tier challenge. * Damaging venom that goes inert if the ghoul is killed. * More powerful “leader” is presented in the GM Guide. * Sidebar about the “Cadaverous” mask to turn any creature into an undead/cadaver version. * Jehuthra * Giant spider-like construct created from a Namegiver. Low-Journeyman tier challenge. * Magical abilities: Frost Web binds a target. * Iron Web creates maze that divides a group of targets that the jehuthra will hunt down. * Cunning but not intelligent. * Plagues * Tall, gaunt humanoid that spreads disease. * Not physically imposing as an opponent, but it has illusion abilities that allow it to infiltrate or operate unnoticed while it spreads its disease. * Disease is slow-acting and contagious, could cause lots of problems even after being defeated. * Qural’lotectica * Amorphous blob of a body with hooked tentacles and drinks blood. * Ambush predator, moves slowly but has a paralytic venom. * Resembles barnacles from Half Life. * Spectral Dancer * Created from highly charming and charismatic individuals, cursed to have no ability to interact with the physical world. * Best way to deal with them is to soothe their torment by connecting with them, a social challenge. * Stormwraith * Horror corrupted air elemental * Aggressive, vicious, electrical attacks. * Difficult to damage with physical attacks. * Notable hazard for airships and air mining operations. * Cadaverous and corrupted masks to make Horrorspawn from other creatures. Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 138 - Horrorspawn
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