EPISODE · Feb 26, 2020 · 1H 10M
EDSG Episode 14: Archer
from Earthdawn Survival Guide · host Josh H & Dan B
* The Archer as folkloric archetype. * Throwing Weapons * Philosophy of targets and missiles * Paths are deeply personal philosophies, but there is no “one true way” * Karma Ritual * Half Magic and distinctive traits of bowyers and fletchers * Importance of perception, accuracy, and speed * Free Talent: Call Missile * Mid-range Durability to highlight desire to not be on the front line * Karma ability * Novice Discipline Talents * Sidebar musing about a radical change to the talent mechanic * Movement rates and ranges * Bows versus Crossbows * Novice Talent Options * Journeyman Abilities * Journeyman Discipline Talents * Flame Arrow discussion * Journeyman Talent Options * Distract as an interesting talent choice * The Archer’s role in the adventuring group * Advantages and drawbacks * Good, straightforward Discipline for newer players Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 14: Archer
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