EPISODE · Nov 23, 2022 · 44 MIN
EDSG Episode 147: Despairthoughts, Mindslugs, and More!
from Earthdawn Survival Guide · host Josh H & Dan B
* Part five of our exploration of Horrors! * Baggi: Obese, hairless, arboreal Horrors. * Tough, fleshy sacks that swallow their prey whole. * Feed on feelings of helplessness or frustration. * Karma Void: Must spend more Karma than normal to affect them. * Bloodshaper: Astral Horror that creates a physical construct they act through. * Create corrupted blood charms that infect their victims. * Feed on feelings of alienation and self-loathing suffered by the victim. * Opponent for campaign-level or major story arcs. * Deceiver: Shapeshifting infiltrators that specialize in illusion and deception. * Empathic and telepathic powers to read targets and replace/impersonate them. * Feed on feelings of paranoia and distrust. * Despairthought: The Horror that tormented J’Role in “The Longing Ring” * Thick, maggoty-looking worm that moves around on stubby arms. * Astrally projects and deceives parents into infecting their child with it. * Speaks in their victim’s mind, feeds on their isolation, betrayal, and depression. * Eventually tries to provoke the victim to kill themselves. * Doppler: Body Snatchers or doppelgangers. * Kills the victim and grows a duplicate of them that replaces them. * Actual psychological syndrome: Capgras Syndrome * Dread Iota: Microscopic Horrors that infect water and are ingested by their victims. * Cause victims to suffer a wasting death, then animate their corpse to spread them. * Cross between modern germ theory and old ideas of illness caused by evil spirits. * Kreescra: Short, twisted humanoids with out-of-proportion limbs and features. * Stalk victims and cause nightmares, preventing full night’s sleep. * Prevents recovery and can cause death if not defeated. * Mindslugs: Small, black worms that burrow into your skull and eat your brain. * Ambush and Gain Surprise make them difficult to notice. * If they get started on a victim, it is painful and difficult to remove them. * Miseryworm: Larger, more powerful, despairthought variant. * Similar tactic of approaching parents and targeting their children. * Rather than driving the victim to suicide, warps them into Wretched Imps. * Scurrier: Small, chubby humanoids with exposed brains. * Create and repair traps in ruins and kaers, feed off the pain of adepts that get trapped in them. * Can complicate kaer delves or Horror lairs because even previously traveled areas might not be safe. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 147: Despairthoughts, Mindslugs, and More!
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