EDSG Episode 16: Weaponsmith episode artwork

EPISODE · Mar 11, 2020 · 1H 18M

EDSG Episode 16: Weaponsmith

from Earthdawn Survival Guide · host Josh H & Dan B

* Weaponsmiths! * We will avoid the weeds of Forge Weapon * Dan’s first character was a Weaponsmith. * Fills the narrative niche of craftsman or smith, and makes it a playable role. * Crafting systems can be a thing. * Downtime and a brief aside on Josh’s campaign calendar. * Karma Ritual * Half-Magic Ability * Free Talent: Craftsman * Novice Tier Discipline Talents * A historical retrospective on Weapon History * Social character, community leader or respected individual. * Novice Talent Options * Support and defense are important concepts. * Solid, dependable, resilient. * Journeyman Abilities and Discipline Talents * Forge Armor as a counter to Forge Weapon * Spot Armor Flaw (and Josh gets it wrong at first) * Journeyman Talent Options * Continuing the themes of defense, support, and social ability. * Weaponsmiths are likely to be one of the most common adepts normal folk will interact with. * The way a Weaponsmith’s social ability manifests would be different from a Troubadour or other social character. * Perception, Charisma and Willpower are important. Dexterity for more combat angled Weaponsmiths. * Depending on group make-up, can be good front man or party face, or a second to the group leader. * GMs, if there is a Weaponsmith player character, make sure you allow for downtime! * Once again: Defense and support. * Subtle and long-term power, not flashy. * A sidebar about role overlap and how optional talents allow play areas to be covered. * And we didn’t even get into enchanting! Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW

* Weaponsmiths! * We will avoid the weeds of Forge Weapon * Dan’s first character was a Weaponsmith. * Fills the narrative niche of craftsman or smith, and makes it a playable role. * Crafting systems can be a thing. * Downtime and a brief aside on Josh’s campaign calendar. * Karma Ritual * Half-Magic Ability * Free Talent: Craftsman * Novice Tier Discipline Talents * A historical retrospective on Weapon History * Social character, community leader or respected individual. * Novice Talent Options * Support and defense are important concepts. * Solid, dependable, resilient. * Journeyman Abilities and Discipline Talents * Forge Armor as a counter to Forge Weapon * Spot Armor Flaw (and Josh gets it wrong at first) * Journeyman Talent Options * Continuing the themes of defense, support, and social ability. * Weaponsmiths are likely to be one of the most common adepts normal folk will interact with. * The way a Weaponsmith’s social ability manifests would be different from a Troubadour or other social character. * Perception, Charisma and Willpower are important. Dexterity for more combat angled Weaponsmiths. * Depending on group make-up, can be good front man or party face, or a second to the group leader. * GMs, if there is a Weaponsmith player character, make sure you allow for downtime! * Once again: Defense and support. * Subtle and long-term power, not flashy. * A sidebar about role overlap and how optional talents allow play areas to be covered. * And we didn’t even get into enchanting! Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW

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EDSG Episode 16: Weaponsmith

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This episode is 1 hour and 18 minutes long.

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This episode was published on March 11, 2020.

What is this episode about?

* Weaponsmiths! * We will avoid the weeds of Forge Weapon * Dan’s first character was a Weaponsmith. * Fills the narrative niche of craftsman or smith, and makes it a playable role. * Crafting systems can be a thing. * Downtime and a brief aside on...

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