EPISODE · Apr 12, 2023 · 49 MIN
EDSG Episode 167 - Nemesis and Chantrel's Horror
from Earthdawn Survival Guide · host Josh H & Dan B
* Our Named Horrors series continues! * Revealing how Dan chose the order we’re going through these. * We return to the wonderful and unique aspects of the Horrors sourcebook. * Nemesis: Master of metamorphosis and deception. * Always appears a beautiful, attractive human with bright eyes. * No record of its natural form; like Deceivers in its mutability. * Astral form has dozens if not hundreds of dark tendrils extending out into astral space. * Bestows knowledge and magic items to adepts to slay other Horrors. * Slaver in league with Thera after the Scourge, has multiple strongholds across Barsaive. * The rich and powerful who attend its events to wallow in debauchery. * Highly charming like Ysrthgrathe but lacks the toxic jealousy. * Its gifts to adepts is how it marks and corrupts them. * Ironic fates; the gifts given to save others seal the heroes’ doom. * Classic “deal with the devil” style of story. * Unique powers: Horror Lore, Transport * Powerful magician, multiple spell actions in ED1, Wizard spells. * Perhaps the physically weakest Named Horror, but its network and powers make it difficult to pin down. * Story hooks or roles for Nemesis in campaigns. * Chantrel’s Horror: One of three Named Horrors from the original Earthdawn core book. * Only seen astrally; Bloody, demonic humanoid suspended in a metal frame covered in small saw blades. * Attacks the family and close friends of its chosen victim. * Known as Chantrel’s Horror because of its connection to the Troubadour Chantrel; real name not known. * Clive Barker homage. * Has the ability to bring its chosen victim back to life; even death is not enough to be free of its torment. * May go dormant for years to let the victim think they might be free, then will return to inflict its torments again. * Unique powers: Astral Slice, Blood Memory * It can mark those closest to its chosen victim regardless of distance, based on how closely they are related. * Like Ysrthgrathe, loves extended torment, but feels coldly alien as opposed to Y’s strongly “human” personality. * Chantrel’s Horror in adventures in campaigns. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Our Named Horrors series continues! * Revealing how Dan chose the order we’re going through these. * We return to the wonderful and unique aspects of the Horrors sourcebook. * Nemesis: Master of metamorphosis and deception. * Always appears a beautiful, attractive human with bright eyes. * No record of its natural form; like Deceivers in its mutability. * Astral form has dozens if not hundreds of dark tendrils extending out into astral space. * Bestows knowledge and magic items to adepts to slay other Horrors. * Slaver in league with Thera after the Scourge, has multiple strongholds across Barsaive. * The rich and powerful who attend its events to wallow in debauchery. * Highly charming like Ysrthgrathe but lacks the toxic jealousy. * Its gifts to adepts is how it marks and corrupts them. * Ironic fates; the gifts given to save others seal the heroes’ doom. * Classic “deal with the devil” style of story. * Unique powers: Horror Lore, Transport * Powerful magician, multiple spell actions in ED1, Wizard spells. * Perhaps the physically weakest Named Horror, but its network and powers make it difficult to pin down. * Story hooks or roles for Nemesis in campaigns. * Chantrel’s Horror: One of three Named Horrors from the original Earthdawn core book. * Only seen astrally; Bloody, demonic humanoid suspended in a metal frame covered in small saw blades. * Attacks the family and close friends of its chosen victim. * Known as Chantrel’s Horror because of its connection to the Troubadour Chantrel; real name not known. * Clive Barker homage. * Has the ability to bring its chosen victim back to life; even death is not enough to be free of its torment. * May go dormant for years to let the victim think they might be free, then will return to inflict its torments again. * Unique powers: Astral Slice, Blood Memory * It can mark those closest to its chosen victim regardless of distance, based on how closely they are related. * Like Ysrthgrathe, loves extended torment, but feels coldly alien as opposed to Y’s strongly “human” personality. * Chantrel’s Horror in adventures in campaigns. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 167 - Nemesis and Chantrel's Horror
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