EPISODE · Apr 26, 2023 · 32 MIN
EDSG Episode 169 - Buualgathor and Druistadt
from Earthdawn Survival Guide · host Josh H & Dan B
* Even more Named Horrors! * Buualgathor – The Horror Hunter * From the Parlainth campaign set. * Uses marked and corrupted Namegivers to track down its prey. * Bloatforms and Depairthoughts are preferred targets. * Little known about the Horror outside Parlainth. * Its essence permeates the landscape; those who spend time there “remember” tales they have heard about it. * Seven bladelike arms, wavy appendage that resembles a flowing cloak. * Marked individuals suffer damage when Buualgathor uses the link to find the marking Horror. * Three options about the current status of the Horror in Parlainth. * Impressive physical stats, multiple common Horror powers like Damage Shift and Terror. * Referenced in the Legends of Barsaive adventure series. * Druistadt * It’s true Name is only known by its victims, “Druistadt” is a t’skrang word describing the entity. * Mainly haunts the Serpent River basin, devours the hearts of its victims. * Likes targeting groups, especially t’skrang riverboat crews and village covenants. * Marks victims by making them speak its true Name three times. * Sidebar about folkloric, pop culture, and RPG history of names and supernatural entities. * Once marked, victims face terrifying dreams, and the Horror reveals itself. * Serial killers, preferred victim type, and Horror inspiration from pop culture and crime fiction. * Any member in the group speaking the Name three times can mark the whole group. * Can track marked victims flawlessly; “it can hear your heart beating from miles away.” * Powers: Terror, Illusion spells, Karma Tap, Damage Shift * Unique power: Dream Shape * Physically tough but will retreat if overwhelmed. * Not as flashy or dramatic; seems understated compared to other Horrors in the book. * Importance of establishing rules for how an individual Horror might work; “playing fair” by those rules. * Praise for the GM advice in Monster of the Week for setting up stories or adventures and creating monstrous opposition. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Even more Named Horrors! * Buualgathor – The Horror Hunter * From the Parlainth campaign set. * Uses marked and corrupted Namegivers to track down its prey. * Bloatforms and Depairthoughts are preferred targets. * Little known about the Horror outside Parlainth. * Its essence permeates the landscape; those who spend time there “remember” tales they have heard about it. * Seven bladelike arms, wavy appendage that resembles a flowing cloak. * Marked individuals suffer damage when Buualgathor uses the link to find the marking Horror. * Three options about the current status of the Horror in Parlainth. * Impressive physical stats, multiple common Horror powers like Damage Shift and Terror. * Referenced in the Legends of Barsaive adventure series. * Druistadt * It’s true Name is only known by its victims, “Druistadt” is a t’skrang word describing the entity. * Mainly haunts the Serpent River basin, devours the hearts of its victims. * Likes targeting groups, especially t’skrang riverboat crews and village covenants. * Marks victims by making them speak its true Name three times. * Sidebar about folkloric, pop culture, and RPG history of names and supernatural entities. * Once marked, victims face terrifying dreams, and the Horror reveals itself. * Serial killers, preferred victim type, and Horror inspiration from pop culture and crime fiction. * Any member in the group speaking the Name three times can mark the whole group. * Can track marked victims flawlessly; “it can hear your heart beating from miles away.” * Powers: Terror, Illusion spells, Karma Tap, Damage Shift * Unique power: Dream Shape * Physically tough but will retreat if overwhelmed. * Not as flashy or dramatic; seems understated compared to other Horrors in the book. * Importance of establishing rules for how an individual Horror might work; “playing fair” by those rules. * Praise for the GM advice in Monster of the Week for setting up stories or adventures and creating monstrous opposition. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 169 - Buualgathor and Druistadt
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