EPISODE · May 10, 2023 · 42 MIN
EDSG Episode 171 - Aazhvat Many-Eyes and the Tempter
from Earthdawn Survival Guide · host Josh H & Dan B
* Our penultimate episode about Named Horrors! * Aazhvat Many-Eyes: Lovecraftian mind-screw. * Purely astral Horror * The Eurydon Document: Includes sections in an unknown, untranslated language that some suspect may be the native language of the Horrors. * Plays into Lovecraftian themes of books containing forbidden, mind-breaking knowledge. * Inspires madness by warping its victims’ perceptions to see the Horror’s eyes in any circular or oblong object. * Curses an item that acts as a conduit for the initial Horror Mark. * Story twist at the end of the in-setting entry (and an old pop-culture connection). * Very difficult to break the mark – if the cursed item is not destroyed, the Horror can renew the mark regardless of distance. * Horror Drain power. * Combating Aazhvat Many-Eyes: Comparatively low physical stats, but high magical power and advantages of its astral habitat. * Surreal and mind-warping. * Film recommendation: John Carpenter’s “In the Mouth of Madness” * Adventure and campaign potential for the Horror. * Good Horror to mark player characters because it doesn’t undermine or cripple their abilities. * The Tempter: Offering its victims their own rope. * Second-smallest Horror; a thorny seed pod. * Very difficult to physically deal with. * Seeks to corrupt those with strong moral codes. * Marks target and start offering to help them achieve their ends through its Karma Boost. * Very patient, works to steer the victim to betray their ideals or those they are close to. * Its powers gradually warp the victim into a Horror construct. * Not physically potent (though it is very difficult to physically harm). * Leaves a trail of constructs in its wake which provides a physical challenge. * Another Horror that could be good to use directly against player characters. * Cautions about the Horror’s power, and the chance for the character to be lost. * Fourth edition tweaks to the Karma Boost and the Corruption mechanic. * Voice whispering in the victim’s ear; like a devil on the shoulder. * Adventure and campaign ideas using Tempter. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Our penultimate episode about Named Horrors! * Aazhvat Many-Eyes: Lovecraftian mind-screw. * Purely astral Horror * The Eurydon Document: Includes sections in an unknown, untranslated language that some suspect may be the native language of the Horrors. * Plays into Lovecraftian themes of books containing forbidden, mind-breaking knowledge. * Inspires madness by warping its victims’ perceptions to see the Horror’s eyes in any circular or oblong object. * Curses an item that acts as a conduit for the initial Horror Mark. * Story twist at the end of the in-setting entry (and an old pop-culture connection). * Very difficult to break the mark – if the cursed item is not destroyed, the Horror can renew the mark regardless of distance. * Horror Drain power. * Combating Aazhvat Many-Eyes: Comparatively low physical stats, but high magical power and advantages of its astral habitat. * Surreal and mind-warping. * Film recommendation: John Carpenter’s “In the Mouth of Madness” * Adventure and campaign potential for the Horror. * Good Horror to mark player characters because it doesn’t undermine or cripple their abilities. * The Tempter: Offering its victims their own rope. * Second-smallest Horror; a thorny seed pod. * Very difficult to physically deal with. * Seeks to corrupt those with strong moral codes. * Marks target and start offering to help them achieve their ends through its Karma Boost. * Very patient, works to steer the victim to betray their ideals or those they are close to. * Its powers gradually warp the victim into a Horror construct. * Not physically potent (though it is very difficult to physically harm). * Leaves a trail of constructs in its wake which provides a physical challenge. * Another Horror that could be good to use directly against player characters. * Cautions about the Horror’s power, and the chance for the character to be lost. * Fourth edition tweaks to the Karma Boost and the Corruption mechanic. * Voice whispering in the victim’s ear; like a devil on the shoulder. * Adventure and campaign ideas using Tempter. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 171 - Aazhvat Many-Eyes and the Tempter
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