EPISODE · Mar 25, 2020 · 1H 1M
EDSG Episode 18: Questions and a dive into Throal
from Earthdawn Survival Guide · host Josh H & Dan B
* Email from Ste: What else might have been lost because of the Scourge? * A brief word about canon “Inspiration, not dictation.” * Differences in the racial population distribution of Barsaive before the Scourge? * What culture lost the most and has the most to regain? * Steel Thought use against blindside or surprise attacks? * Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something? * Email from Ted: Does the Disarm Trap talent work against magical traps? * Places Primer: The Kingdom of Throal * The massive, mile-across Gates * The Grand Bazaar: Barsaive’s mega-mall. * Halls of Throal: Moria, not a mine * Twisting, difficult to navigate, cross-passages between major halls. * Three different neighborhoods: Dahnat, Wedshel, Estates. * Inner Chambers: Heart of the Kingdom * Inner Cities: Conflict between the old and new. * Crysttal Greenhouses and Mines * Bright colors, decoration to liven up plain stone. * One word: Pungent! * Trade guilds. Mucker’s Guild. * Coinage * Almost any game in Barsaive will involve Throal in some capacity. * For more detail, check out the phenomenal Throal sourcebook! * Coming soon: Patterns — send your questions! Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Email from Ste: What else might have been lost because of the Scourge? * A brief word about canon “Inspiration, not dictation.” * Differences in the racial population distribution of Barsaive before the Scourge? * What culture lost the most and has the most to regain? * Steel Thought use against blindside or surprise attacks? * Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something? * Email from Ted: Does the Disarm Trap talent work against magical traps? * Places Primer: The Kingdom of Throal * The massive, mile-across Gates * The Grand Bazaar: Barsaive’s mega-mall. * Halls of Throal: Moria, not a mine * Twisting, difficult to navigate, cross-passages between major halls. * Three different neighborhoods: Dahnat, Wedshel, Estates. * Inner Chambers: Heart of the Kingdom * Inner Cities: Conflict between the old and new. * Crysttal Greenhouses and Mines * Bright colors, decoration to liven up plain stone. * One word: Pungent! * Trade guilds. Mucker’s Guild. * Coinage * Almost any game in Barsaive will involve Throal in some capacity. * For more detail, check out the phenomenal Throal sourcebook! * Coming soon: Patterns — send your questions! Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
NOW PLAYING
EDSG Episode 18: Questions and a dive into Throal
No transcript for this episode yet
Similar Episodes
Apr 15, 2026 ·28m
Mar 12, 2026 ·14m
Feb 17, 2026 ·21m
Feb 14, 2026 ·11m
Jan 5, 2026 ·61m
Dec 29, 2025 ·33m