EPISODE · Mar 25, 2020 · 1H 1M
EDSG Episode 18: Questions and a dive into Throal
from Earthdawn Survival Guide · host Josh H & Dan B
* Email from Ste: What else might have been lost because of the Scourge? * A brief word about canon “Inspiration, not dictation.” * Differences in the racial population distribution of Barsaive before the Scourge? * What culture lost the most and has the most to regain? * Steel Thought use against blindside or surprise attacks? * Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something? * Email from Ted: Does the Disarm Trap talent work against magical traps? * Places Primer: The Kingdom of Throal * The massive, mile-across Gates * The Grand Bazaar: Barsaive’s mega-mall. * Halls of Throal: Moria, not a mine * Twisting, difficult to navigate, cross-passages between major halls. * Three different neighborhoods: Dahnat, Wedshel, Estates. * Inner Chambers: Heart of the Kingdom * Inner Cities: Conflict between the old and new. * Crysttal Greenhouses and Mines * Bright colors, decoration to liven up plain stone. * One word: Pungent! * Trade guilds. Mucker’s Guild. * Coinage * Almost any game in Barsaive will involve Throal in some capacity. * For more detail, check out the phenomenal Throal sourcebook! * Coming soon: Patterns — send your questions! Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 18: Questions and a dive into Throal
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