EPISODE · Apr 8, 2020 · 1H 3M
EDSG Episode 20: Email, Adventures and Campaigns, and Humans
from Earthdawn Survival Guide · host Josh H & Dan B
* Iopos: Lair of Deceit Kickstarter is live! * Email from Brandon (and his character): More scenarios? * Legends of Barsaive production schedule * PDFs and e-products? * The first adventure. * How long should a first adventure be? * Newer players might need a strong goal or focus to avoid floundering. * Highlight or incorporate Earthdawn’s different and distinctive aspects. * Places to get inspiration for low prep adventure seeds. * How long should a campaign be? As long as it needs to. * The advantages of long-term play in Earthdawn. * Humans! * Earthdawn is one of the earliest games that gave something to humans - Versatility. * Versatility can pose balance problems in dedicated hands. * Humans don’t have a dominant culture like dwarfs or t’skrang. * Discussion of various human sub-groups. * Good examples of how to make humans distinct and interesting. * Flexible and adaptable. * A mechanical drawback of Versatility * The Journeyman adept and Morphism * Average attributes, slight karma advantage Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Iopos: Lair of Deceit Kickstarter is live! * Email from Brandon (and his character): More scenarios? * Legends of Barsaive production schedule * PDFs and e-products? * The first adventure. * How long should a first adventure be? * Newer players might need a strong goal or focus to avoid floundering. * Highlight or incorporate Earthdawn’s different and distinctive aspects. * Places to get inspiration for low prep adventure seeds. * How long should a campaign be? As long as it needs to. * The advantages of long-term play in Earthdawn. * Humans! * Earthdawn is one of the earliest games that gave something to humans - Versatility. * Versatility can pose balance problems in dedicated hands. * Humans don’t have a dominant culture like dwarfs or t’skrang. * Discussion of various human sub-groups. * Good examples of how to make humans distinct and interesting. * Flexible and adaptable. * A mechanical drawback of Versatility * The Journeyman adept and Morphism * Average attributes, slight karma advantage Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 20: Email, Adventures and Campaigns, and Humans
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