EPISODE · Apr 17, 2024 · 32 MIN
EDSG Episode 217 - Parlainth Adventures: Threads
from Earthdawn Survival Guide · host Josh H & Dan B
* Parlainth Adventures: Threads * Return to form; facing a Horror threat. * Higher challenge. * Roots lie in Parlainth's history and is now threatening Haven. * Does not require as much established NPC relationships as earlier adventures. * Can benefit from some foreshadowing and build-up. * Hired to investigate escalting violence in Haven. * Fairly linear, can run into "mystery adventure" problems. * Some guidance into how the adepts can notice weird magic. * Not so much about the investigation, just following the thread to the cause. * How these adventures sidestep the "investigation" phase. * Some ideas for expanding the early stages. * Excursion into the ruins. * The Cult of Pain and what has gone before. * The Abomination and its plans. * "Kaer crawl" in the Western Catacombs. * Analyzing the Horror's stat block. * Linear and traditional, but not bad for it. * Sidebar about mystery and investigation plots. * Gumshoe, Brindlewood Bay, and Apocalypse Keys. * Levels of success on Perception tests. * Final thoughts. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Parlainth Adventures: Threads * Return to form; facing a Horror threat. * Higher challenge. * Roots lie in Parlainth's history and is now threatening Haven. * Does not require as much established NPC relationships as earlier adventures. * Can benefit from some foreshadowing and build-up. * Hired to investigate escalting violence in Haven. * Fairly linear, can run into "mystery adventure" problems. * Some guidance into how the adepts can notice weird magic. * Not so much about the investigation, just following the thread to the cause. * How these adventures sidestep the "investigation" phase. * Some ideas for expanding the early stages. * Excursion into the ruins. * The Cult of Pain and what has gone before. * The Abomination and its plans. * "Kaer crawl" in the Western Catacombs. * Analyzing the Horror's stat block. * Linear and traditional, but not bad for it. * Sidebar about mystery and investigation plots. * Gumshoe, Brindlewood Bay, and Apocalypse Keys. * Levels of success on Perception tests. * Final thoughts. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 217 - Parlainth Adventures: Threads
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