EDSG Episode 23: Parlainth, Weapons and Armor episode artwork

EPISODE · Apr 29, 2020 · 1H 3M

EDSG Episode 23: Parlainth, Weapons and Armor

from Earthdawn Survival Guide · host Josh H & Dan B

* Parlainth * Important in what it represents * Review of Parlainth’s History * Haven: An adventuring boom town * Original boxed set available in PDF * A full campaign setting on its own * Lots of room for GMs to place their stuff * Not fully mapped out on purpose * The Map Wall * Immersive in-character inserts and bits * Laneways and Screaming Fountain * 8-episode In depth podcast series from Live From Barsaive * https://lavamonkeygames.com/livefrombarsaive/ * Geographic Overview of the City. * Legends of Barsaive adventure series * Classic Adventures * Not just a high-Circle area, but be careful about danger level. * Dan describes his group’s arrival at Parlainth. * Use personalities and factions in Haven to drive adventures. * Old-school dungeon crawl mega-setting… with an Earthdawn twist. * Research and investigation are important. Lack of caution gets you killed. * Strong reinforcement of Earthdawn’s theme of forgotten past. * New Topic: Weapons and Armor * “Living” Armors * Magic weapon and armor discussion will be a later episode * Armor doesn’t change your Defense Rating, it reduces damage dealt. * Armor Defeating Hits and why they changed. * Shields increase Defense Rating not Armor Rating. * Earthdawn doesn’t have hit locations by default. * We talk about hit locations a bit anyway. * Third Edition’s Parry versus Avoid Blow. * Josh is a fan of narrative differences rather than redundant mechanics. * Shattering a shield. * Weapons: No notable changes to basic stats * Josh admits he didn’t look at them clearly. * Quarterstaff discussion. * The illusion of weapon variety and granularity. * Weird armors and more variety. * Not getting into bows and crossbows again. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW

* Parlainth * Important in what it represents * Review of Parlainth’s History * Haven: An adventuring boom town * Original boxed set available in PDF * A full campaign setting on its own * Lots of room for GMs to place their stuff * Not fully mapped out on purpose * The Map Wall * Immersive in-character inserts and bits * Laneways and Screaming Fountain * 8-episode In depth podcast series from Live From Barsaive * https://lavamonkeygames.com/livefrombarsaive/ * Geographic Overview of the City. * Legends of Barsaive adventure series * Classic Adventures * Not just a high-Circle area, but be careful about danger level. * Dan describes his group’s arrival at Parlainth. * Use personalities and factions in Haven to drive adventures. * Old-school dungeon crawl mega-setting… with an Earthdawn twist. * Research and investigation are important. Lack of caution gets you killed. * Strong reinforcement of Earthdawn’s theme of forgotten past. * New Topic: Weapons and Armor * “Living” Armors * Magic weapon and armor discussion will be a later episode * Armor doesn’t change your Defense Rating, it reduces damage dealt. * Armor Defeating Hits and why they changed. * Shields increase Defense Rating not Armor Rating. * Earthdawn doesn’t have hit locations by default. * We talk about hit locations a bit anyway. * Third Edition’s Parry versus Avoid Blow. * Josh is a fan of narrative differences rather than redundant mechanics. * Shattering a shield. * Weapons: No notable changes to basic stats * Josh admits he didn’t look at them clearly. * Quarterstaff discussion. * The illusion of weapon variety and granularity. * Weird armors and more variety. * Not getting into bows and crossbows again. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW

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EDSG Episode 23: Parlainth, Weapons and Armor

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How long is this episode of Earthdawn Survival Guide?

This episode is 1 hour and 3 minutes long.

When was this Earthdawn Survival Guide episode published?

This episode was published on April 29, 2020.

What is this episode about?

* Parlainth * Important in what it represents * Review of Parlainth’s History * Haven: An adventuring boom town * Original boxed set available in PDF * A full campaign setting on its own * Lots of room for GMs to place their stuff * Not fully mapped...

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